By that I mean: there is a whole generation of gamers for whom the WotC hardcover adventures (plus the STarter Box etc) are going to be the classic, gold standard adventures. Their history and therefore their future in the hobby is going to be defined by Lost Mines instead of Keep on teh Borderlands, or whatever.
I'm not saying it is a bad thing. It just suddenly occurred to me that the defining qualities of the WotC adventures are going to be fundamentally D&D to a whole new generation. As someone who came in via Metzner and never really played the modules of "my time" or the original modules, I find that strange and interesting.
I'm not saying it is a bad thing. It just suddenly occurred to me that the defining qualities of the WotC adventures are going to be fundamentally D&D to a whole new generation. As someone who came in via Metzner and never really played the modules of "my time" or the original modules, I find that strange and interesting.