overgeeked
Open-World Sandbox
Not according to either version of the PHB.Minor correction here. MU to a total of 11d4 then +1 hp after 11th lv.
Not according to either version of the PHB.Minor correction here. MU to a total of 11d4 then +1 hp after 11th lv.
I must be thinking 1e then.
Yeah. I mix them up a lot. I played AD&D through 2nd and 3rd, so I've had to literally check the book every time I post something.I must be thinking 1e then.
Definitely used the % to know after the initial spell set. I remember my witch character botching the roll to pick up Charm Person and was livid about it for a while.
Also, if I remember correctly, only the fighter types got to add their Con bonus to hit points after 9th, didn't they?
Warriors still only added their con bonus to their hit dice, gaining +3 hit points from level 10 onwards, but had the bonus of gaining higher hit point bonuses than other class with constitution scores of 17 or higher.Definitely used the % to know after the initial spell set. I remember my witch character botching the roll to pick up Charm Person and was livid about it for a while.
Also, if I remember correctly, only the fighter types got to add their Con bonus to hit points after 9th, didn't they?
Well, one of the reasons for Level Drain was to put the DREAD of those monsters into players. Even a High Level Player could dread facing a creature with level drain.I think I might use the energy drain rules for 3e over the 2e penalty, 24 hours to remove a negative level or roll a fortitude (or, I guess, a death save in 2e) to remove each level. Less penalising but still a chance to lose a level.
Another house rule I remember from back when I played 2e was max hit points at level 1. I didn't like it that a fighter could have only a couple of hit points meaning pretty much any hit would kill them.
OD&D begat Holmes Basic (which was a rewritten and cognizable version of OD&D) begat AD&D (which was previewed in Holmes Basic) begat AD&D Second Edition. This was the "AD&D line."
And B/X begat BECMI begat RC. This was the "Basic line."
I must be thinking 1e then.
I played a wizard to 18th lv in 1e so the must be what I'm remembering. Didnt play a spell caster in 2e.
One of the reasons I'm looking at 2nd Edition so much is because I'm realizing it's so much easier to do horror in 2E than 5E. There's so much from the earlier editions, level drain, slow-as-molasses healing, DM control of spells, low hit points, less damage, etc that make it so much easier to evoke fear with the rules themselves. Unless the new 5E Ravenloft book has heaps of optional rules for cranking these dials, and I can find a group willing to play with those harsher rules, it's a return...well, a fresh start honestly...to 2E for me.Well, one of the reasons for Level Drain was to put the DREAD of those monsters into players. Even a High Level Player could dread facing a creature with level drain.
The FEAR of that type of creature remained, even as you may level up to great levels and powers. One hit...and it was trouble.
Wights and Wraiths could be somewhat mitigated in 2e with restoration at high levels, but a 2 level drain hit from a vampire...
There's REASON Dracula rules the night.