fearsomepirate
Hero
It's one of the better ways a wizard can do nondamage stuff, but casters have a huge damage gap significant hp gap & generally a notable AC gap so the nondamage stuff needs to bridge the gap & then some to make up for the times they are conserving spell slots or don't have the situationally perfect spell prepped.
I think it largely does. Most of the concentration spells do things like grant ongoing advantage, deny enemies their action, set up auto-crits, and that sort of thing. I don't think Web is underpowered just because the 3.5 spell is more powerful. It's a perfectly good 5e spell that combines action denial and strong debuffs.
- Concentration is overused on spells so for example web banish magic weapon & enlarge are all some level of ok to good spells but only one can be used as all of them are concentration
I agree with this, but it's not an issue until high levels. I am considering taking this out for a spin as a house rule:
"If you are concentrating on a spell, you can concentrate on one other spell that is either at least twice the level of your current spell or no more than half its level. If you take damage, the same concentration check applies to both spells."
- A huge number of spells generally fall under the "almost good" or "unused by design" labels,
Let's be fair, most spells in every non-4e edition have been crap.
- spell resistance:no to magic resist grants advantage on the save.... There don't even exist spells to bypass magic resistance in 5e, this is a gigantic nerf.
Spell resistance in 5e isn't the same as 3.5; so this is not an apples-to apples comparison. There are plenty of things a wizard can do if a monster has good saves. Cast a buff spell. Cast a spell that uses your spell attack instead of imposing a save. Summon minions. Use one of the no-save spells like Heat Metal, Cloud of Daggers, or Wall of Fire.
I don't have 5e play experience. I do have a lot of 4e play experience. In 4e, AoE action denial is very strong. The fact that it has a duration of only a round or two doesn't undermine its strength. I'm not aware of any reason to make me think that it would be markedly less strong in 5e.
Action denial is extremely powerful in 5e. At the rate players tend to do damage, a round of not doing anything is around a quarter of the entire combat.