Ovinomancer
No flips for you!
Generally analysis is done statistically, not for individual cases. The moment you limit the analysis to a specific number of events, you can't apply the results of the statistics. It's like saying the the mean roll of d6 is 3.5 -- you can't actually roll 3.5. This is a good point and worth remembering.So, I see very often DPR, Damage Comparisons, and Health being discussed at-length playing D&D.
Often times, in White-Room theory-crafting scenarios, someone will talk about the damage a character can inflict on a target and compare that damage to the health of said target.
For example, someone could talk about how a single scorching ray kills a goblin because 2d6 = 7 average damage and a goblin's average HP is 7. Therefore, if the ray hits, its essentially a guaranteed kill, right?
But we're forgetting the fact that when average damage = 7, it actually means there's only a 58.33% chance to actually kill that enemy. This is because while 7 is the most likely sum of combinations, it still only accounts for 16.66% of the total possible combinations.
So if you have a 65% chance to-hit a goblin with 2d6 damage, you actually only have a 38% chance of killing the goblin, which is really low if you're taking a whole action. Its possible, but its very low.
Now, reverse that but for HP. Imagine the DM decided he wanted to roll for health but he waited until after the grimlock first takes damage. The damage is rolled and it ends up 11, the DM decides to roll the grimlock's health which is 2d8+2. The damage should kill, right? Well, its actually around 50% as well.
If you combine those two mathematical models, the actual percent chance of certain attacks killing a character with rolled dice becomes much swingier. Of course, most DM's don't roll health for their monsters, but it does lead to interesting probabilities.
I just wanted to discuss exactly how damage can be a misleading factor when talking about damage and its relation to HP.
I strongly encourage looking at the assumptions built into statistical models like this OP does. Too often we do math and assume that since math was done it must be right, when, in reality, we've made an assumption in order to do the math. The assumption in most stat models is infinite trials. This is obviously incorrect, but can provide a useful model. Here, the unpacking of the assumption is that the model isn't telling us a single Scorching Ray will kill an average goblin, but that it will do so more often than not. That, on average, over an infinite number of trials, the odds of killing the goblin are better than or equal to 50%