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D&D 5E Ranged Rogues. Tasha's Changed My Mind

Oofta

Legend
Haste on a rogue doubles the rogue's damage output. 100% more damage.

Haste on a level 11 paladin adds 33% to the paladin's damage output, ignoring burst.

Haste on a level 11 fighter adds 33% to the fighter's damage output, ignoring burst.

So it is necessary.
How so? Haste gives you an extra action. If you have multiple attacks, you take all of those attacks on your hasted attack action.

Am I missing something.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
How so? Haste gives you an extra action. If you have multiple attacks, you take all of those attacks on your hasted attack action.

Am I missing something.
You’re missing parenthetical “one weapon attack only” after Attack.
 

NotAYakk

Legend
D'oh! I forgot we house ruled that. It is an extra action but they limit the extra action to one weapon attack only for reasons I don't understand.
With one weapon attack, haste is a good spell. It grants a decent amount of damage, insane maneuverability, AC, and advantage on dex saves. It has the risk of being dispelled as the only downside.

With a full attack, it is the best level 3 spell in the game by a huge margin. I mean, in some situations the "aoe aura" damage spells compete? But definitely the best wizard and sorcerer spell.

They didn't want it to be an insanely powerful spell, just a good one.

If you make it any action at all, then haste approaches simulacrum in power, one of the strongest level 7 spells, and stacks with it.
 

TheSword

Legend
Haste on a rogue doubles the rogue's damage output. 100% more damage.

Haste on a level 11 paladin adds 33% to the paladin's damage output, ignoring burst.

Haste on a level 11 fighter adds 33% to the fighter's damage output, ignoring burst.

So it is necessary.
Except it doesn’t because steady aim only affects the next attack. So the second attack is without sneak unless that’s set up from another source... in which case why do you need Steady Aim?

In which case you’re adding an extra normal attack... the same as a Paladin (probably less because of bonuses)
 

Zardnaar

Legend
Except it doesn’t because steady aim only affects the next attack. So the second attack is without sneak unless that’s set up from another source... in which case why do you need Steady Aim?

In which case you’re adding an extra normal attack... the same as a Paladin (probably less because of bonuses)

Damaged the potential damage.

Due to advantage potentially with rerolls it's lower than double damage.

When both attacks hit and with a 20% crit chance each round though it's funny.
 

NotAYakk

Legend
Except it doesn’t because steady aim only affects the next attack. So the second attack is without sneak unless that’s set up from another source... in which case why do you need Steady Aim?

In which case you’re adding an extra normal attack... the same as a Paladin (probably less because of bonuses)
You don't need steady aim usually. But advantage is good.

It has advantages; on turn 1 when you win initiative, steady aim gives you advantage on your first attack. Then you ready an action for an ally being near an enemy. And now you still get 2 sneak attacks.
 

So when you introduce both an action economy breaking spell and a feat to put advantage on steroids a feature to sacrifice action economy for advantage becomes extremely powerful. Sure, that tracks.
 

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