Are you sure I haven't played it and just not enjoyed it? In another thread you seemed to assert that tastes in RPGing differ, as they do in relation to other pastimes and aesthetic endeavours.I'm sure you've really never experienced a game like mine. You've played a caricature of my style of gaming and declared it of low value.
Indiana Jones is not a story of collecting treasure. Unless you count Marion, or Indy's father, as treasures.Why is something like Indiana Jones guaranteed to be lacking? Is the very essence of seeking treasure unrealistic? I think not. In fact, if there were treasure to be had I think we'd find takers even today to do dangerous things to get it. Those would be real people with real motives.pemerton said:How many "immersion"-oriented D&D and similar games nevertheless involve the PCs collecting treasure in roughly-recognisable forms (potions and wands but not buttons or hair braids) from the rooms or bodies of defeated enemies? I'm fairly confident the answer is quite a few. But this is clearly a case of character-as-cipher rather than character-as-fictional-protagonist. Even the whole notion of the "adventure" very often reflects the same thing.
There are many reasons for adventuring. Getting treasure is just one. And picking up the valuable stuff and discarding the stuff that isn't valuable isn't really surprising.
And even if we ignore the story and focus on the events and tropes, you don't see looting of bodies and nor do you find the treasure conforming to pre-conceived game-significant forms like potions and wands but not buttons and hair braids.
Now I have no real idea of whether or not your game is an instance of the sort of D&D play I referred to. I didn't quote you or refer to you in the post to which I'm responding. The only reason I think it might be is because you seemed to see your game described in the picture that I painted.