Other than RAW saying it's very rare to be able to sell swords and leather armor taking from bodies. That counters your statement about selling swords and armor very nicely.
So, you think if (before this conversation) I had posted to the forum a story and included the detail about selling four longswords at the shoo in town, people would have come down upon me with "Well actually, RAW states that it is very rare to be able to sell longswords you took from enemies"?
Because... I doubt it. I've never seen this detail cause any consternation among people reading it. It is a perfectly acceptable thing that happens with a lot of regularity.
Sure. If you were at a tournament for example and the hired cleric on hand wasn't enough, you could probably make quite a bit healing the wounded. Circumstances matter. The norm, though, isn't likely to allow you to use every slot every day, which is why the DC 25 to get max makes sense.
Great, so as long as it makes sense.
So, if say I was in a big city, one that had a major population, and say that government was worried about things like necromancy on the recently deceased, and myself being a cleric who can do the ritual of Gentle Repose to prepare the body (a second level spell) could then sell my services, on behalf of the church, to prevent necromancy.
At 100 gp a pop, over a month if a single person dies every day (not unreasonable for a city, who generally have around 3,000 deaths per 100,000 residents per year, meaning you are likely to have closer to 100 people per day) then I could make 3,000 gold. Even if I charge half the going rate, I still make more than my initial idea.
Seems perfectly reasonable that cities would want to work with churches to prevent undeath in the local cemeteries. And as a cleric blessed by the gods with magic, there seems to be little reason I couldn't use that magic to guard the sanctity of death.
So, feel free to tell me how I'm absolutely wrong, this is a stupid and moronic idea and clearly it would never work because of X, Y, and Z. After all, you aren't looking for reasons to say no, they are just going to come out anyways, because clearly I must be cheating or trying to game the system or doing something wrong by getting paid to do magic.
It really helps to have an example that is correct and not wrong. If your example is wrong, it focuses the discussion away from what you intend.
And it wasn't wrong. It just wasn't an iron-clad, lawyer approved defense. I forgot that you must have an unassailable position for all these DMs who are clearly not looking for a reason to say no to an idea that makes money.
I did and in the first or second response to you, then I repeated it at least once in future posts. I said that a chart like the crime chart in Xanathar's would be good for what you are proposing. That's a resounding yes. It just doesn't guarantee you the full 1140g.
Ah, I see. I can't just go and sell healing (a thing that people definitely spend money on) because instead I have to treat it like planning and pulling off a crime. Maybe if you roll really well, people are injured or sick and need help. In a city of hundreds of thousands of people.
Because you keep shooting down ideas for why this would work, focusing on all the ways it wouldn't.
Nice Strawman there. You were doing so well for a while, too. That wasn't talking about your concept.
Really? I didn't talk about using Lesser Restoration to cure illnesses like the flu and colds? I could have sworn that was me you were quoting as you broke down exactly why that wouldn't work using the average income of an unskilled worker to tell me why it was stupid to assume they would spend so much money on curing an illness.
Huh, might want to get your quoting button looked at since it seems to not be working
D&D is not the real world. Cuts don't result in deadly infections the way they did in "the ages of yore." Same with illnesses and flus. Been playing since 1e and I've yet to see an edition of it called Pestilence & Plagues. Diseases and illness exist, but not in the same way as "the ages of yore."
Huh, "real world" applies to how businesses are run, the need for marketing, how often nobles went hunting, how injuries were treated... but not to how infections work?
Weird. I wonder if their is a common thread to how realism is being applied here. Like, it applies when it works against me and doesn't apply when it works for me.
I've already said more than once that I missed the downtime portion. That song from Frozen comes to mind. "Let it go, let it go!"
This isn't about it being Downtime. This is a much more fundamental question that you are running from so hard you've started singing Disney songs.
Why is it that you and every other poster who disagrees with me saw "here is a plan to make money" and immediately assumed that it meant the end of adventuring in a DnD world? Not a single person was like "this would be okay in downtime, but not while we are adventuring". Everyone went forward with the assumption that what I was doing was wrong.
You missed that I said Downtime the first time, but do you think everyone did? I've had about four posters I can think of who responded with how this was a problem, did all of them miss that it was Downtime and would have no issues with it because it was downtime? Clearly not, because I've clarified, and no changes have come from anyone's objections.
So, why is making money, downtime or not, a problem to the point of changing the very nature of DnD for so many DMs?
You do realize that a goal of all of those, unless the business is a tax shelter, is to make money, right?
No, because I listed goals. The Goal of a Goal is not to make money.
If my Goal is to achieve political power through economic power, then my Goal is not to make money. Money is the means. Not the goal.