Now that is interesting to me and I feel like I may be getting somewhere (or not...let’s see how you answer below). 2 questions:
1) So the word “dynamic” does less work for you than “living” when describing how stuff is “in motion” in your setting?
2) Would you say that this is all/mostly a “mind hack” for you akin to a “positive swing thought” or a singular technical focus in a sparring session (say that your hook is inefficient and you’re working on increasing its volume and productivity in your combinations).
Is it that? This collection of words is a good mind hack for you and you feel like maybe it’s a better universal mind hack than another set of words?
Let me be clear...I’m not remotely denigrating mind hacks. I live by them.
My mind is a little mushy today so I will attempt to answer this clearly. I am not familiar with the term positive swing thought. But I think I get what you are saying:
1) Dynamic is totally fine. If you wrote a guide to sandbox and included a section called Dynamic Setting, that would be fine (it might be good to say something like "some call this a living world" just so you are connecting it to that idea for anyone more accustomed to that term, but it works on its own. I just think living world resonates more with me personally. Also I can detach the Living from world and apply it to anything I need. I used to talk about Living Adventures before I even attempted living worlds. I could also talk of a living dungeon (and not in the living wall sense of the term). So I find it a really versatile concept as well.
2) I would say possibly. The rest of my answer to 1 was going to be something like "It resonates with me and it also helps inspire me". I think the key is when I saw the line "They live!" however corny sounding it was, the notion of how to run games like this instantly crystalized in my mind. So just thinking of them as a living world filled with living characters helps keep me running things properly. It is sort of like a reminder that 'this NPC needs to go where he wants to go, not where I think it will be convenient for plot purposes or pacing. This character has agenda, and the agenda, in a way, is independent of me once established. And this character can grow and change.". Somehow, Dynamic, even though it would encompass that, doesn't quite energize my mind as much. Again, I think you have a very engineer-like mind. I have a much more artistic mind (I was originally going to be a musician and used to write lots of music, then I decided I wanted to be a writer, took a detour getting a history degree, and my creative outlet now is gaming). I don't get excited to game, or to run a style of game, because someone breaks it down into clear parts or comes up with functional terms to describe each step: that just isn't how my brain works. Living world, as a concept, excites me and conveys so much more to me than dynamic world. And I think there is a reason it has gained traction (because there is something very inspiring about the term, but people also seem to know what you mean when its invoked: obviously, as this discussion shows, it is not obvious to everyone, but to the corners of the hobby where sandbox was talked about, it communicated what it needed to.