I personally prefer the term "fiction" because IMHO it's clearly descriptive of what it literally is. TTRPGs are about fiction, whether they are fictional settings or fictional characters or fictional scenarios or fictional plot hooks. It's all fiction. It's make believe. That literalness makes it both precise and apt as a term. Stoking imaginary fears about how someone equivocating on its possible meaning "story" (and even then, its sense as a pre-authored one rather than an emerging one) from the range of possible meanings for "fiction" does not make "fiction" less apt of a term.
And also his use of 'ambiguity' for that matter.
And yet "Living World"
is a loaded term (particularly as a positively-infused 'language persuasive technique') that you insist upon using without you raising any where near the sort of personal qualms or objections that you do for something as innocuous as "fiction." I hope the particular irony is not lost on you.
That said, "fiction," IMHO, is not a loaded term. A word having multiple, interconnected meanings in its semantic field does not mean that it's "loaded." It doesn't even necessarily prove the "polysemy" of a word. The word "fiction" is certainly no more loaded than any other word in the English language like "game," "world," "book," "dog," "death," or "mother." Furthermore, simply because ambiguity and/or vagueness between meanings can exist from imprecise use does not mean that it's a loaded term. This in general misunderstands what is meant by "loaded language."
@Bedrockgames, simply because "crafted story" is included in the semantic field for the word "fiction," I don't think that "fiction carries a strong suggestion of the novel and of the crafted story" in this particular utterance. Even if it's possible, it's a weak suggestion at most. Instead, I think that it carries a more plausible suggestion of "fictional" (as in imagined, inventive, unreal) as a descriptive attribute. I would wager that the basic thesis that the TTRPGs involve "fictional" characters, settings, and scenarios is far from controversial. This is what is simply and plainly meant by the "fiction" of the game.
Also please take a step back for a moment and look at the wider conversation and its participants. Take a moment to consider the fact that the people you are arguing against about "fiction" are also
highly resistant in their own games against imposed, pre-authored stories, "story before," railroading, etc. and yet are clearly eager with applying the term "fiction." But if "fiction" was as loaded or equivocation-heavy as you claim for the reasons you gave, then these should be the very same people who should be equally objecting to the term "fiction," but they are clearly not disturbed by this vaguely threatening possibility. Their probable objections to the possible equivocation of the term "fiction" as something antithetical to their obvious personal gaming preferences are dead silent.
So this may reflect your own personal hang-ups rather than any actual, pragmatic problem with the term "fiction" to describe the imagined game space for TTRPGs. I am fairly confident saying this because, honestly, apart from the few isolated people here like you on this thread, I have
NEVER encountered people having any problem with the term "fiction" applied to TTRPGs. I am not exaggerating when I make that assertion. However, if you would like, since you occasionally do like appealing to anecdotal conversations associated with fictive statistics, I can even give you a fictive percentage and say that 97% of people I talk to understand what I mean by my use of "fiction" when I use it to talk about TTRPGs and don't share your hang-ups with the term "fiction." (I would wager further that most people don't care one iota.)
I even ran this by my partner who knows next to nothing about TTRPGs (and even then, tends to prefer more trad/neo-trad games), and I asked them "what do you think I mean by the term 'fiction' when applied to tabletop roleplaying games?" That's all I said. No further context was given. They immediately responded that they thought that it meant that it was "unreal" or "imagined." The word "story" actually wasn't mentioned at all.
I honestly don't know how else to communicate earnestly to you in good faith that this problem with the term "fiction" seems to be
mostly a you thing that you
want to be a much bigger, slippery slope semantic problem than it actually is.
Lexical ambiguity (in all its forms linguists have distinguished) tend to come from more isolated statements where context does not provide additional insight we can draw upon to clarify/narrow the (range of) meaning. For example, in the utterance "That's a cool cat." Are we talking here about (a) the thermal state of a feline or (b) a hip person? Both 'cat' and 'cool' have a range of overlapping, yet divergent, set of cognitive domains* that we draw upon or "tap" when we are attempting to discern meaning of an utterance. But if we are, for example, encountering this utterance in a jazz club vs. a zoo during winter that would likely provide the additional context for mentally deciphering the intended meaning without further utterances.
That a word includes multiple senses of meaning as part of its semantic field (as is
ubiquitously the case) doesn't mean that it will always suggest all of them in each utterance. Realistically that's not the case. Some meanings are more apparent than others, particularly when applied to certain contexts. This is because ambiguity tends to resolve itself naturally in speech acts with further utterances that clarify or reinforce that meaning in context. Our brain tends to decipher a lot of this naturally due to the various mental frameworks we use for categorizing and contextualizing the meaning of speech acts. Our minds also tend to gloss over a lot of ambiguity when we encounter it (e.g., uses of the word "over").
There's not a good reason to fear potential ambiguity because you are worried that someone will equivocate on one of the possible meanings. How do you manage to even narrate things in your game if you are this worried about the existence of ambiguity? Are you this ridiculously terrified of calling a meteorological breeze in your fictional game world "wind" just because the word "wind" can also be used to describe a "fart" and are afraid of people equivocating the term? Or when you say that there is "plenty of space" are you worried that people will equivocate on ambiguous meaning and think that you are referring to "outer space"? I think that your fear of ambiguity and equivocation around the word "fiction" is greatly exaggerated, if not hyperbolically so.
This is also true of "fiction," which involves chasing a particular series of possible meanings (i.e., fiction -> story -> pre-authored -> railroaded content [or whatever]). Even then, the possibility of argumentative equivocation of a semantic unit is not the same as the natural result of equivocation as your argument implies is the case. That's too much of a slippery slope argument to make persuasively IMO. I think that the reasonable thing to do is not fear using accurately descriptive terms because people can equivocate on them (requiring them to make a series of steps), but, rather, to ask for clarification or to call out fallacies of equivocation when they do occur.
* Think of cognitive domains as a mental framework or semantic field of interrelated meanings we construct in our mind for a semantic unit. Or to borrow from cognitive linguist Ronald Langacker it is "a context for the characterization of the semantic unit."
For the record,
@Bedrockgames, I am writing my dissertation on a singular Hebrew word in a subset genre of biblical literature, a genre that includes both "fiction" and "non-fiction," and applying cognitive linguistic approaches to discuss its discursive meaning(s). The word has a diverse range of distinct, yet interrelated meanings as part of its semantic field. Understanding what is meant by (and distinguishing between) lexical definitions, ambiguity, vagueness, polysemy, and cognitive domains are fundamental linguistic concepts for purposes of my own work. So my own criticisms of your argument, which draws heavily upon notions of semantic ambiguity and equivocation, do have a more substantial basis than simple differences of our respective game preferences.
Even if knowing this added piece of personal background is not likely to persuade you either way, I do have a bit more working familiarity on the subject matter than Joe Average. I just hope that confessing my background to this subject matter here doesn't become yet another piece of cognitive bias "evidence" you use to make further ad hominem accusations of academic elitism or intellectual bullying about others and me.
Overall, I definitely agree with
@Fenris-77 that you are not so much worried about others equivocating on the term "fiction," but, rather, you are actively hunting to equivocate on the term yourself. Respectfully, you may want to reconsider your position on the term "fiction." From my own background familiarity on these matters, again whatever little it may be worth to you knowing, I don't think that your position is well grounded or reasoned. I can definitely see why Fenris-77 would be aggravated by your discussion.
You are not so much speaking of "ambiguity," but, rather, the simple state of a word having multiple meanings. Ambiguity exists when multiple distinct interpretations are plausible in a given utterance, which is certainly possible if you isolate that utterance from its surrounding context. While they are distinct in the case of "fiction," they are also clearly interrelated as part of its semantic field: i.e., pertaining to the imagined, unreal, fabricated, fictive, etc. These meanings have more in common between each other than, for example, than the ambiguity that exists between the meanings of the lexeme 'bank': i.e., "financial institution" vs. "edge of a river." (But in the case of this example, that ambiguity can be attributed to
homonymy.)
I think that you often tend to appeal to what "a lot of gamers dislike" (or like, are, think, etc.) when you are using them as a amorphous shield for your own personal biases and perspectives. This is definitely not the first time you have made such unsubstantiated appeals. I think that your arguments would be far more persuasive if you didn't keep appealing to what "a lot of gamers" think and stuck to what
you like or dislike. I know you say you dislike it here. That's fine; however, your use of a "lot of gamers" here is immaterial and inconsequential. As I said before, I have not encountered the aversion to the term "fiction" from the nebulous, faceless, insubstantial "lot of gamers" that you hiding behind here. "A lot of gamers" I have encountered don't share your opinion. Whose "a lot of gamers" matters more?
Just because you
can argue against the validity of the term "fiction" through the virtue of having an opinion doesn't mean (a) you are doing a good job of it, (b) that you're persuasive, or (c) that your opinion/argument is equally valid.
Do you really want to found your argument on a such a steep slippery slope?