I agree make believe is foundational, and I agree using fiction to just mean stuff we make up isn’t equivocation, but I think if you use fiction or story to describe making stuff up, it leads to problems inevitably the other connotations get mixed in and equivocation arises.
Can you point to a post where fiction was used in this way? Where this problem you foresee has actually come to pass in this discussion?
From what I can see, everyone has been using the term fiction to mean "the stuff we make up when we play" which is the most accurate term we could probably come up with, and that is regardless of the game in question. It's true of D&D and Traveler and Call of Cthulhu and Apocalypse World and everything in between.
this is one reason why the fiction is a problem as a term: can’t you see how it plays much more strongly into story now rather than sandbox? And it is because the term
No, I can't. Not in the way it's actually being used.
You seem to be arguing that fiction means "story" and despite everyone telling you that's not the definition we are using, you ignore that and then discuss as if we mean story.
It is only you that's using that definition. You are the only one equivocating on this.
And this is why fiction is loaded. You are loading assumptions into the word and it has everything to do with style. I would argue, the stuff that happens at the table matters but so does the stuff the GM prepares. If the GM decides "This castle is going to exist in this spot, no matter what" it exists in the setting, whether the players find it or not (and that is important because it should exist in the setting in a sandbox whether they find it, they don't, they find it in session one, or they find it in session 10, and treating as existing matters because even if they don't directly encounter it, they may encounter signs of its existence-----if there are encounters in the area around the castle, very possible those encounters are inhabitance of said castle for example---even if the players don't realize that until ten or twenty sessions later)
If this is how you look at it, then how do you really have a problem with a comment that play is about finding out what's in the GM's notes? Seriously. Sure, there may be more to it.....but by your own description here, a big part of play is about finding out what's in the GM's notes.
And to comment on this castle idea.....sure, I get it. There's a castle and all these encounters the PCs are having in the area are ultimately coming from this hidden castle. Cool. But let's say that before the PCs actually find the castle, they move on. Something else in the sandbox catches their attention and the leave the area, and stop interacting with anything that is related to the castle. And they go about their business until the campaign eventually comes to an end.
When you discuss it with them, you may say "Remember all those creatures in the Desolate Valley? They were all coming from the Haunted Castle nearby....but you guys never explored that hex!" And I get that this is true to you because it was your intention.
But if you don't tell the players this, and instead you just ask them what happened in play, they'll describe the Desolate Valley and all the creatures they fought.....but they will never ever mention the Haunted Castle. Because it never came up in play. It was never established. What if one of them imagined that all those creatures were coming from a portal to another dimension? This is what he imagined would be the case.
Is his imagined reason "real"? Does it "exist" in the same sense as your Castle?
It isn't that simple. Fiction as a term has several distinct meanings. One of those meanings is story. And if you look it up on google, the first definition to pop up is.....
No one is using that definition except you. We've all pointed out "no, not that definition.....the next one".
Except we are seeing it in this thread be used to advance playstyle arguments (much of the discussion has centered around the impossibility of a living world).
Where? That's literally not happening at all.
We're seeing it in this thread be used to defend a playstyle that is perceived to be under attack, when it in fact is not.
No one has said "living world" is impossible. Most folks have acknowledged it's a pretty common goal in RPGs. Dynamic setting was an alternate term that has been offered.....and that's one that I think most of us want to achieve. I'm currently playing in two games each week. One is 5e D&D and the other is Blades in the Dark......in both cases the GM and players are trying to present a dynamic setting.
The issue with "living world" is that it's more a goal of play, rather than a technique. If you asked someone their style of GMing and they said "dynamic setting" you may be a bit confused. You may have some ideas about what it means.....they've given you a goal, and so you may have ideas about obtaining that goal......but how do they obtain it? That will potentially vary by game.
For the two games I'm in, there are methods used for D&D that are not used for BitD, and vice versa, and then there are methods used by both.