Well I get that these terms on all sides are divisive at times. I was pointing out that living world means something that absolutely would exclude a Story Now game. I also admit that it means what it means purely in a metagame way. It's just a term picked up and used. So I can see how on both sides of the fence these terms in English mean different things than their metagame definition.
So sure anyone in any game could feel a strong sense of verisimilitude and a sense that the imaginary world feels real to them. They may even liken that to the idea of a living world.
But, historically the term has taken on a metagame meaning. Perhaps it took on this meaning in an era where that was the well known way to get to the previous paragraphs feeling about a game.
Then perhaps as a term it's outdated?
Your second paragraph here is how I've always understood it. Perhaps because a lot of times it's also used to describe works of fiction like novels or movies? It would seem to have the same application for RPGs or just about any other kind of fiction.
I've honestly only heard "living world" as an approach as opposed to a goal when discussing in this thread, and a couple of others like it. I don't think it's so ubiquitous that its meaning is apparent.
There is a problem with the term because it's gamist understanding doesn't fit perfectly with it's English definition. Just like fiction, protagonism, etc etc etc....
No, not just like fiction and protagonism because those words already have definitions, and those are the definitions being used. Fiction means "make believe" and always has, and that's how it has been used in this discussion. No new gaming specific definition is needed for either one. So that's why when people say "I don't know what you mean by fiction" all anyone should have to say is "I mean make believe stuff" and we're good.
So no. it is not the same. Living world is a phrase that has no specific definition prior to gaming, and the definition for gaming seems pretty nebulous.
Yes. There is a difference. The answer should be in most instances something the GM knows because it's been established by being put in his notes. Now if on some rare occasion, the GM has to improv then that is an unfortunate result if it's anything beyond trivial details. If it is the kind of question a PC could ask about a nation three hundred miles away, then you should know the answer. Some questions are things a PC likely wouldn't know.
Why is it unfortunate if the GM doesn't know what has happened in a nation three hundred miles away?
I think you're assuming that Prep is always good and the more prep the more good. But why?
Surely, from the players' perspective, if they ask you what's going on in the far off city, and you answer them based on your copious notes, your answer is likely not going to be any "better" than if they ask me and I make it up on the fly.
If the far off city hasn't mattered to play in any way, then how does it matter if the GM has prepared anything there?
I think objectively for people playing in my style that a GM who has it written down will give better answers on average over time. I will say that theoretically it is possible to present a world in the exact same way whether it is ad lib or not. I suspect if God were a GM he could do this. I've never met a GM who I couldn't spot doing this in a single session and often within ten minutes. I will also say that there are those who do write stuff down who still do it poorly.
I think the only way this matters is based on expectation. Which will largely depend on the game and the goals of play. So an old school dungeon delve, sure, having a map and key is going to make sense. This is the purpose of the GM notes for that kind of game.
But in my 5E game, I'm not really worried about skilled play in the sense of old school dungeon delves; we're not worried about inventory and spell loadout in order to navigate a defined dungeon space. It's not the focus of play.
So in my 5E game, I don't worry about my players knowing if I've made something up on the fly or if I've prepared it ahead of time. Why would I? It's made up either way. What does the timing of its creation really matter, unless it impacts the goals of play?
Sure. Your words are perfect English uses. That is why everyone just accepted them and no one pushed back. Oh wait.
It sounds to me like you're blaming me for the mistake of others.
I would say that I received pushback on my use of fiction to mean make believe because of some unfounded fear that it could mean a novel or work of literature.
Oh, and because it's snooty.
A world that
1. Exists in places the PCs have not been or even know about. Exists as in detailed in the notes.
2. Changes over time even without PC stimuli.
I would say that you might think of it as a dial. Meaning it's more living the more you have it detailed and the better you have it change. Our goal is to simulate well a world so the PCs can move around in it and live their lives in a realistic way. You are wanting a boolean answer when in reality it's like saying a movie was good. Well how good? Casablanca good or just good enough to watch but not great?
So you would say that the purpose of a GM's notes in a Living World style is to provide a setting for the players to explore with their characters? Does that sum it up?