Thinking of Joining Roll20? Lock In Your Sub Now!

Roll20 is increasing its monthly sub from $4.99 to $5.99 per month, but you can lock in the lower price by signing up before July 1st. Monthly Plus subs go from $4.99 to $5.99l Annual Plus subs go from $49.99 to $59.99 Monthly Pro subs go from $9.99 to $10.99; Annual Pro subs go from $99.00 to $109.99 If you subscribe before July 1st, you get locked in to the old price for two years. I can't...

Roll20 is increasing its monthly sub from $4.99 to $5.99 per month, but you can lock in the lower price by signing up before July 1st.
  • Monthly Plus subs go from $4.99 to $5.99l Annual Plus subs go from $49.99 to $59.99
  • Monthly Pro subs go from $9.99 to $10.99; Annual Pro subs go from $99.00 to $109.99
If you subscribe before July 1st, you get locked in to the old price for two years. I can't promise you'll be as good-looking as the folks in the screenshot, though!


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Doc_Klueless

Doors and Corners
The difficulty I'm having with moving from FG to Foundry for a possible Savage Worlds game is many fold but basically boils down to: You must UNLEARN what you have LEARNED. ;)

When I went to the Reddit r/foundryvtt page (which the FoundryVTT homepage points you to, incase someone is wondering why I went to Reddit) and asked if there was a tutorial on it, I got the responses of "No, there isn't" (which was helpful) and "What are you talking about? It just plain works out of the box. We use it all the time." (which was not. And it didn't help that the person saying this to me was factually wrong in other parts of his reply which degraded my confidence in his answers). So, documentation, tutorials and help is lacking when compared to the incredible community at FG forums and the multitude of FG tutorials on Youtube.

I mean, my issues are not large...

For example: How do you move things from the Gear tab to the Traits Tab > Quick access area? Is that even possible? If not, why is the quick access area there? When I add something to the Quick Access area (such as a weapon), why can't I seem to delete it from there instead of having to go to the Gear tab? I can delete Active Effects from there, though.

When I target a creature and roll the attack, why doesn't it tell me if I hit the target or not? Why doesn't it tell me if I got a raise? Is it able to do this and I just set it up wrong? Or does it just not do so?

When I attack with a weapon, do I have to roll the Attack from the Traits tab then change to the Gear tab to roll the damage? Why isn't Fighting a field in the item on the Gear tab so I don't have to go back and forth? Or is there a way to do both from one tab?

Why can't I see both the Combat Tracker and the Chat at the same time and have to pop back and forth between the two to advance the combat and then see what is happening during the combat? If I can, how do I do that?


... But they are piling up on each other.

TLDR: I wish Foundry had better documentation and tutorials for beginners and people switching VTTs.

Just a quick edit/Note: Some of these things I've learned since posting but I learned them by... uh... watching a tutorial. See how that works. heh. ;)
 
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Copper_Dragon

Villager
Foundry need to make access to the system, cheaper and easier first. Having to sign up to a separate hosting system and pay £50 for software up front will slow their growth.
Except that this is false information. I've been using Foundry for almost a year now without setting up a hosting system. The $50 up front is a barrier for some who want to try out a free version before paying, but it's head and shoulders above paying for a subscription model that doesn't give you as much as you get for a flat $50.
 
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TheSword

Legend
Except that this is false information. I've been using Foundry for almost a year now without setting up a hosting system. The $50 up front is a barrier for some who want to try out a free version before paying, but it's head and shoulders above paying for a subscription model that doesn't give you as much as you get for a flat $50.
Sorry how is the $50 dollar up front fee false? Also how do you avoid paying for a host platform or setting up your own? I don’t believe that is false information. Saying you don’t need these things and someone buying off your recommendation definitely is false.

Unless you’re literally one user putting the laptop on the gaming table and not using it online in which case good for you, but not what I expect from a VTT.

The only reason I got foundry was for WFRP and it’s been pretty disappointing to be honest. Clunky, bugged for other attendees and slow. Yes the players opening doors is handy, and light transitions might get used 1 out of 5 sessions but other than that. What’s the upside?
 

Retreater

Legend
The only reason I got foundry was for WFRP and it’s been pretty disappointing to be honest. Clunky, bugged for other attendees and slow. Yes the players opening doors is handy, and light transitions might get used 1 out of 5 sessions but other than that. What’s the upside?
Thanks for the review. I was looking at getting WFRP for Foundry. Might rethink that now.
Does anyone know how Roll20 handles it?
 


Morrus

Well, that was fun
Staff member
The difficulty I'm having with moving from FG to Foundry for a possible Savage Worlds game is many fold but basically boils down to: You must UNLEARN what you have LEARNED. ;)
This is a good thing. It's why we aren't still using AD&D, Windows 95, and alchemy. Why we use Facebook and not MySpace. Why video game don't look like Pong and Space Invaders any more.

Not a comment on FG or Foundry as I've used neither, but the concept on learning new stuff being a problem. You learn new stuff or you become obsolete.
 

Doc_Klueless

Doors and Corners
This is a good thing.
My above post reads more negative than it is. Mostly, I was just trying to point out that it can be difficult to switch to Foundry because of the lack of tutorials for some of the game systems for it.

Overall, I think Foundry will be worth the effort. Much like when I learned Traveller or Savage Worlds or Star Frontiers or... etc., etc. It does all kinds of funky things that might be very, very cool and interesting when it all pans out.

But since this a roll20-based thread, I'll just say that roll20 was my first VTT and it worked really great! I just wanted more bells and whistles than it offered for a comparable price.
 

Copper_Dragon

Villager
Sorry how is the $50 dollar up front fee false? Also how do you avoid paying for a host platform or setting up your own? I don’t believe that is false information. Saying you don’t need these things and someone buying off your recommendation definitely is false.

Unless you’re literally one user putting the laptop on the gaming table and not using it online in which case good for you, but not what I expect from a VTT.

The only reason I got foundry was for WFRP and it’s been pretty disappointing to be honest. Clunky, bugged for other attendees and slow. Yes the players opening doors is handy, and light transitions might get used 1 out of 5 sessions but other than that. What’s the upside?
I didn't state that the purchase price was false... I even admitted that it can be a barrier to entry. Only the hosting statement is false. If starting the program, copying the invitation link, and sharing it with players counts as some kind of difficult setup... Well, color me corrected. You CAN go through the trouble of setting up hosting through the cloud, but a separate hosting system is not required, as you stated in your original post.
 

TheSword

Legend
I didn't state that the purchase price was false... I even admitted that it can be a barrier to entry. Only the hosting statement is false. If starting the program, copying the invitation link, and sharing it with players counts as some kind of difficult setup... Well, color me corrected. You CAN go through the trouble of setting up hosting through the cloud, but a separate hosting system is not required, as you stated in your original post.
You are joking right? Unless they have changed Foundry in the last 6 months, many people can’t just copy and paste the link, have the program running on your computer and people be able to get access.


Frankly as soon as people are advising you to change port settings on your laptop, over-rule firewalls, download shareware or sign up for additional hosting services beyond that are then a monthly fee, then you've just lost me as a customer.

The company needs to provide official guidance but of course they won’t do this as the guidance could leave you device exposed and they don’t want the liability.
 
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Copper_Dragon

Villager
You are joking right? Unless they have changed Foundry in the last 6 months, many people can’t just copy and paste the link, have the program running on your computer and people be able to get access.


Frankly as soon as people are advising you to change port settings on your laptop, over-rule firewalls, download shareware or sign up for additional hosting services beyond that are then a monthly fee, then you've just lost me as a customer.

The company needs to provide official guidance but of course they won’t do this as the guidance could leave you device exposed and they don’t want the liability.
LOL - No, not joking. Maybe my experience is less common than I thought, but I changed literally nothing router-wise and I've been running fine.

As for subscriptions, I've paid nothing more than the first $50, but even if I was paying for additional hosting... $50 + $4-$8/month still beats Roll20 Pro pricing (especially after price hikes), if you actually want a feature-rich experience.

In any case, I don't see either of us being convinced to switch. I do wish you'd had a better experience with WFRP, though. Hopefully it'll get an update on some VTT that meets your expectations.

Cheers!
 

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