Oh, now, those gauntlets are a boon. But, probably not to fighters. I've found they've become more of a cleric or rogue thing. Classes that probably don't have terribly high strengths.
Thief. I'm quite sure you mean ... thief.

Oh, now, those gauntlets are a boon. But, probably not to fighters. I've found they've become more of a cleric or rogue thing. Classes that probably don't have terribly high strengths.
Not in 5E he doesn't.Thief. I'm quite sure you mean ... thief.![]()
Well since I had not been thinking to look under the DMG initiative section for relevant two-weapon attack information it was not a reading at all.I know that you just quotes most of the primary sources I used in the other post, but saying that the "attack routines" on p. 63 of the DMG does not refer to an attack with multiple weapons ... is an interesting reading.
The combo of the "attack routines" including weapons plural for a character combined with the 12th level fighter gets 3/2 "attack routines" specific statement, seems to me to be an unambiguous reference to fighter attacks with both weapons for each of the attacks per melee round chart from page 25 of the PH (which does not call them attack routines).When one or more creatures involved in combat are permitted to use their attack routines twice or more often during the round, then the following initiative determinants are employed. When the attack routine may be used twice, then allow the side with this advantage to attack FIRST and LAST with those members of its group who have this advantage. If it is possessed by both parties, the initiative roll determines which group strikes FIRST and THIRD, which group strikes SECOND and LAST. If one or both groups have members allowed only one attack routine, it will always fall in the middle of the other attacks, the order determined by dicing for initiative, when necessary. If one party has the ability to employ its attack routines thrice, then the other party dices for initiative to see if it, or the multi-routine group, strikes first in the mid-point of the round. Extrapolate for routines which occur four or more times in a round by following the method above. Note that a routine is the attack or attacks usual to the creature concerned, i.e. a weapon (or weapons) for a character, a claw/claw/bite routine for a bear (with incidental; damage assessed as it occurs - the hug, for exomple). A 12th level fighter is allowed attack routines twice in every odd numbered melee round, for example, and this moves up to three per round if a haste spell is cast upon the fighter. Damage from successful attacks is assessed when the "to hit" score is made and damage determined, the creature so taking damage having to survive it in order to follow its attack routine.
I can imagine some people missing this one unambiguous reference though and reasonably interpreting things the other way.
1E was full of contradictions. The DM really had to make it up as you go.What? Are you saying that it was possible for someone to miss the explicit, clear, and easy-to-understand rules as laid out in the 1e DMG?
Next thing you know, you'll be goin' on about how it was difficult to work the whole surprise/initiative/weapon speed/segment system ... when combined with the grappling rules.![]()
I'm not sure how you get most of these numbers. With 5/2 attacks dual wielding, you get 6 attacks half the time and 4 the rest. With 3 attacks dual wielding, you get 6 per round. Unless I am missing something...?Take a dual weilding fighter with 2 attacks per rounds. Now dual weilding will bring him to four. But if you fighter is 5/2 it becomes with dual weilding 8 attacks one round, 10 the other round. With a 3/round, it becomes 12 attacks per rounds.
1E was full of contradictions. The DM really had to make it up as you go.
My favorite was the Bard - The bard could be a half-elf or a human. To be a bard you first had to dual class in fighter and Thief, then you could take your third class in Bard ..... but half-elves were not allowed to dual class ..... so they could be Bards, but they could not earn the class prerequisites to be a Bard!
I certainly won't dispute that 1e has a mess of contradictory and murky rules (I still love it though!), but I don't see the bard rule as a contradiction. A bard has a special progression, which is similar to dual class, but is not the same.