OB1
Jedi Master
Goal: Provide a disincentive to players to allow themselves to drop to 0 HP that doesn't result in a death spiral or 5MWD. Encourage players to avoid unnecessary combat and retreat from combats going poorly to regroup and attempt another direction to achieve their goal. Increase the drama and tension of decision making in a difficult combat that the players don't want to retreat from.
Proposed House Rule:
Revised Version from thread notes (5/21)
Proposed House Rule:
- When you drop to 0 HP, you fall unconscious and begin making death saving throws as normal.
- Whenever you regain HP from 0 the following happens:
- 0 Failed Death Saving Throws - You regain HP, but don't regain consciousness for 1 minute
- 1 Failed Death Saving Throw - You regain HP, but don't regain consciousness for 10 minutes
- 2 Failed Death Saving Throws - You regain HP, but don't regain consciousness for 1 hour (this time period does not count as a short rest)
- If you are reduced to 0 HP during this period of unconsciousness, your death saves are reset and your period of unconsciousness restarts once you gain HP, lasting for a period of time based on your highest failed death save count since being conscious (so no healing someone to 1 hp with 2 death saves, then knocking them down to 0 and healing them again to get the 1 min time period)
- The period of unconsciousness ends early if you are healed to full hit points or if a spell such as Greater Restoration is cast on you.
- This period of unconsciousness also occurs when being brought back from the dead.
Revised Version from thread notes (5/21)
- When you drop to 0 HP, you fall unconscious and begin making death saving throws as normal.
- Whenever you regain HP from 0, you regain consciousness, but are Slowed (per the spell) for 1 hour.
- The period of Slow ends early if you are healed to full hit points or if a spell such as Greater Restoration is cast on you.
- This period of Slow also occurs when you are brought back from the dead.
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