Enevhar Aldarion
Hero
Never as a DM or as a player, but then, maybe I have just always been lucky to be in groups where we don't lose track of the time and get stuck like that.
The former is a failure of anticipation, but depending on your group it might be common. The days of players deciding to start a meaningless brawl are long past for me, but I remember them well. Even when an unexpected combat does happen it's seldom something that a lot of time would be spent on, as likely the foes are much weaker than the party (or occasionally much more powerful). I usually just narrate the results, giving the players options throughout, and setting up the consequences. Interestingly enough, my players are just as time conscious as I am, and will point out before initiative is rolled if time might run out.Players have agency, they can start combats unanticipated by the DM almost whenever they like (or delay by a couple of real-life hours the start of combats that the DM had planned for, with the same effect).
Is it?The game is designed assuming 3 rounds per combat.
I'd say 6 to 12 rounds is a good guess.Are you regularly having 12 round combats?
Why do you think this is? Would you rather have shorter combats?
Have you considered that you could?
Heh. I wasn't meaning that people were failures as DMs, simply that it was a momentary failure of a DM skill. Everyone screws up, especially me!
Obviously this doesn't always work, forcing us to stop in unpleasant moments (such as combat), but I try to learn from my mistakes whenever I make them.
I love that podcast.One thing I heard on the Appendix N Book Club podcast is that if you're going to end in the middle of combat, always end right before the monsters' turn, to ratchet up the tension. I dig it.
Ending in mid-combat can be a right pain if I need the board for anything else during the week and thus have to clear off all the minis etc., and thus I try to avoid it. It's also sometimes a bear for recordkeeping as a lot of the time I'm using memory to tell me which mini on the boardequates to which set of stats on my page.So how about you? How often do sessions end mid-combat? Do you care? Do you try to speed up and finish before ending? Do you call the session early if a combat is about to start but the end of the scheduled play time is approaching? Other thoughts?