So I had a bonkers day at work where I was repeatedly kicked in the unmentionables, and for some reason I decided “Oh I should see how that D&D/Bespoke thread is going”.
Let me start by saying I want the word “heist” to die in a fire.
EDIT - the more I think about it, the more I find it interesting that BitD totally doesn't include the major genre element of betrayal/backstabbing/unreliable people within the crew. It's a good illustration of @Thomas Shey 's point re: excluding genre elements which don't work well for RPGs.
The first campaign I ever ran for Blades wound up with two PCs vying for control of the crew and the remainder taking sides.
It was classic crime fiction stuff.
Emphasis mine... While I don't necessarily disagree, I'm not sure having some weak spots in a party will be so detrimental that it will make for a bad heist adventure (Or can't be covered by another team member) and that having said weak spots isn't actually part of some subtypes of heist movies.
It’s just about the structures in place. Like the early D&D rules really supporrted dungeon delves. Because they had detailed rules about dungeon delves, rules which were integrated into the larger system with thought and care about how they’d interact with other rules components.
Also, I think this is more about prolonged play. I’m not denying you can do criminal caper type scenarios in D&D. I’m saying that of you want to focus on that kind of action over the course of play rather than one session, that’s the benefit of a “bespoke” game.
Which is kind of why it’s frustrating to hear “no one’s saying D&D does this better” because no one arguing for D&D is acknowledging any benefit whatsoever to a more focused game.
So honest question...what would be the benefit of a “bespoke” game compared to D&D? If there is one, I would expect that it’d probably sound like things I and others are saying, no? If there isn’t one, then it would seem that you are indeed saying D&D is always better.
So which is it? Or some third alternative?
There are group checks, aid actions, etc. in D&D. I might be missing the differences dues to lack of familiarity so let me know if Iam.
Well, they’re optional, for one. They’re also kind of minimally designed. And most of the other rules were not designed with these options in mind, so at times there can be some weird effects.
These all seem to ultimately be based around engendering more competency... that said too much competency and certainty does push hard against some types of heist films and books. So it may make it harder to run certain types of heist stories with BitD.
Well, not exactly. Scoundrels are capable, but they are going up against tougher threats. And although they have resources to mitigate consequences, they can never mitigate them all. Things might go well short term, but then a few Scores later and the ish has hit the fan.
And the PCs in Blades tend to have marks that show what they’ve been through. There are consequences that pile up in a way that D&D doesn’t support at all.
Their life is filled with danger, but they’re capable.
I think SC's as presented in the 4e DMG were...well... kind of garbage. They weren't explained well and they were mechanically broken (so it wasn't just a presentation issue the mechanics for them weren't good). And yes in DMG 2 they fixed them but come on...majority of gamers don't buy supplemental books. I actually use 4e essentials to supplement my 5e games at times but most pro-4e fans tend to look down on those books for... reasons. IMO WotC poisoned it's own well on that one with 4e and those who thought it was an intersting concept or had promise and who didn't pick up DMG 2 kind of did their own thing with them so I'm not surprised that there are people who have taken the concept and put it to good use.
How it went in 4E wasn’t really my point so much as a side observation.
The DMG has optional rules for people who want a little more depth to their skills... but one could also argue that BitD combat systm is kind of simplistic and it is probably a result of it using the same system as everything else.
I absolutely love the combat system in Blades. This is mostly because it is the default action resolution system, and I really like the Harm system compared to HP.
That being said, I have no problem saying that 5E has a lot more to offer combat. That’s very clearly true!
It doesn't seem like it would do something more grounded and gritty or where things fall apart without the players or the GM purposefully gimping themselves (and thus not really playing in the spirit of the game). What are your thoughts on that?
No not at all. The resources players have are different, and so Blades characters and D&D characters are resilient in different ways.
D&D is like the Justice League. Blades is more like Batman when he’s at home in Gotham.
Okay. Look at how I worded that part of my post. I am grouping them together. Not sure why you’re saying this as if in counter to my post.
Because I had already mentioned hit points. You then said hit points and hit dice, as if these were separate things. I then said they’re so connected as to be the same thing, so not sure why you’d bother mentioning them.
But it’s okay.