Argyle King
Legend
6) D&D inspires the dice industry to be more creative.
All the stuff the grognards hate is probably good for getting new players in.
Low difficulty level and rapid progression hook people in. A wide variety of ancestry and class options let people create inventively weird characters (tiefling artificer?).
Good job 5e doesn't have it then.This grognard doesn't much care for complex character creation. And I've seen it drive many a new player away from D&D first hand.
Here I can't agree. I'd rather play the combat minigame of literally any other edition including both 3.X and those where combat is a failure state (oD&D, 1e) than I would the 5e combat minigame. 5e's combat is slow, full of bullet sponge enemies, and massively downplays tactics while (in MOBA terms) prioritising front-to-back teamfights over dive characters and play.5e has a fairly robust and extremely accessible combat mini game that is a lot of fun to play.
This is true, but every year it's less true.Ok. I don't think that people outside of the hobby necessarily expect being the party. Someone who did dabble in something like Gears of War the Board Game (the best board game, ever, and not only because I love chainsaw guns) or Arkham Horror or party-based vidya maybe does, but I don't think that's universal (or even common).
And to clarify this, this is a change in boardgames and video games as well as one in the popularity of both.This is true, but every year it's less true.
Why?
Because increasingly large proportions of people are coming in from playing videogames and/or boardgames which also have "the party" as a concept. You're forgetting that. Even in 2012, 100m people had played World of Warcraft alone. The percentage of people coming to RPGs never having come across the idea of "the party" in say, 1995, was probably like 75%, easy. Now? It's probably 25% at the outside.
Yeah I'm generous when I say 25% and assuming some people are coming into RPGs barely having played computer games and maybe mostly from a performing arts background or the like, but I suspect in reality it's even lower than 25%, and decreases with age.And to clarify this, this is a change in boardgames and video games as well as one in the popularity of both.
If we look at boardgames the concept of the party is not a thing in e.g. Monopoly, but the two highest rated games on Boardgame Geek are Gloomhaven, which is all about party based fantasy adventuring, and Pandemic Legacy, which is a thing involving each player taking on a role within a team. Both cooperatives against the board. Throw in a few more games like Arkham Horror, Zombicide, and Sentinels of the Multiverse and I'd expect any modern boardgamer to be at least passingly familiar with the concept
If we look at video games, there were a few party based RPGs in the early 90s - but Zelda is essentially solo with the only memorable party members in the 90s being Epona (your horse) and Navi (your help menu because 3d gaming was still new in Ocarina of Time), and Final Fantasy didn't really get big in the West until Final Fantasy VII. Internet gaming was barely a thing, and what there was was normally PvP. These days there are MMORPGs, MOBAs and Hero Shooters with tailored parties, most cRPGs seem to have them (even if The Witcher and Skyrim don't and Pokemon doesn't really although it has all the building blocks).
I'm pretty sure that your 25% is a serious overestimate.
Hmm, makes sense, actually. I don't know much about online games, so I tend to forget that they exist every timeThis is true, but every year it's less true.
Why?
Because increasingly large proportions of people are coming in from playing videogames and/or boardgames which also have "the party" as a concept. You're forgetting that. Even in 2012, 100m people had played World of Warcraft alone. The percentage of people coming to RPGs never having come across the idea of "the party" in say, 1995, was probably like 75%, easy. Now? It's probably 25% at the outside.
It's also super-easy to explain the party generally, because like, with people my age who didn't get it back in the 1990s, you just said "Like the A-Team".Hmm, makes sense, actually. I don't know much about online games, so I tend to forget that they exist every time