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D&D 5E Which Classic Settings do you think WotC will publish?

Which (up to) Four Settings Do You Think WotC Will Publish (in 2021-24)?

  • Blackmoor

    Votes: 3 2.1%
  • Greyhawk

    Votes: 35 24.3%
  • Dragonlance

    Votes: 88 61.1%
  • Forgotten Realms - Faerun only

    Votes: 48 33.3%
  • Forgotten Realms - Other (beyond Faerun)

    Votes: 13 9.0%
  • Mystara (with or without Hollow World)

    Votes: 10 6.9%
  • Dark Sun

    Votes: 87 60.4%
  • Spelljammer

    Votes: 36 25.0%
  • Planescape

    Votes: 46 31.9%
  • Planescape/Spelljammer Hybrid (in some form or fashion)

    Votes: 58 40.3%
  • Birthright

    Votes: 5 3.5%
  • Council of Wyrms

    Votes: 5 3.5%
  • Jakandor

    Votes: 0 0.0%
  • Ghostlight

    Votes: 0 0.0%
  • Nentir Vale/Nerath ("Points of Light")

    Votes: 13 9.0%
  • Kara-Tur (as separate from FR)

    Votes: 4 2.8%
  • Other/None/I'm Being Difficult

    Votes: 7 4.9%

I voted as follows:

Planescape/Spelljammer hybrid - This is like, a no-brainer, and would be pretty easy to make great frankly, but I see one problem with it - it's too good of an idea for a corporation like WotC. What do I mean by that? Fans of various shows, movie series, games, etc. often come up with theories, sometimes quite elaborate theories, as to what they're going to do next. Long experience dictates though, that if an idea makes too much sense, is too cool, just adds up a little bit too well, it's almost certainly wrong, because the people involved have probably thought about it significantly longer, harder, and with more clarity than the people at the corporation will have. This isn't hindsight stuff I'm talking about either, it's anticipation. Planescape/Spelljammer hybrid is such a basically good idea that it sets of the "makes too much sense" alarms in my head. Generally the smaller the company making a thing, the more chance a really good idea like this is going to happen, whereas the larger the company, and the more money involved, the more likely they half-arsed the basic idea, because they had to get working on all the production elements.

So I think that it would obviously be a great idea, but we may well actually just see a Planescape or Spelljammer reboot that isn't a hybrid, and maybe isn't very exciting at all (esp. if they do something dim and go with "Planescape as Monte Cook - that criminal - left it" < loud sounds of axe meeting grindstone >). That said over a year ago DiTerlizzi seemed to be working on PS stuff so who knows.

Forgotten Realms - Faerun only - I wouldn't buy it, but an awful lot of people would, and I'd be surprised if we didn't see an FR book with a lot more coverage than The Sword Coast in the next three-four years.

Dark Sun - I think there's zero question that they want to do Dark Sun given the various references, mentions, and so on. It's one of the previous-edition settings with the most name recognition, especially from younger fans, weirdly (possibly because it was also a 4E setting but I think there's a bit more going on), it's a setting different to what they've done before, and the ecological elements and the fact that the players may be fighting for a very literal kind of justice against oppressive rulers make it feel perhaps even more relevant now than it was in the 1990s. I'd expect significant changes because fundamentally 5E's approach to magic is different to 2E, and WotC completely messed up their work on Psionics by applying irrational acceptance standards to them.

I know a lot of people are expecting Dragonlance because there's a Dragonlance novel or novel series coming up but historically neither TSR nor WotC have consistently matched DL novel releases with actual RPG products. Especially as one suspects the core audience for DL novels is now, well, mid-40s and up in age, so one of the smallest segments of the D&D audience. If you look on places where fantasy novels are discussed, I think you'll find very few people under 40 have read the DL novels, and even smaller proportion of those hold a positive opinion rather than "Yeah I read them when I was a kid then I tried re-reading them more recently and I didn't enjoy them much". Plus they're super-generic fantasy with a ton of problematic elements and WotC tried to not publish the most recent one! So I wouldn't be shocked if DL was one of the upcoming classic settings, but I would be at least a little bit surprised.

As for Greyhawk, I'm really not seeing it. I've been playing D&D since 1989. During that time there's been what, one crummy GH gazeteer for 3E, despite 3E being explicitly GH-as-default?

Looking it up I see there technically some adventures for GH and "City of GH" module released in 1989, then a couple of failed attempts to make GH happen in the early '90s (involving adventures again), before it got totally cancelled in 1994. Then WotC tried to make GH happen again in late 2E in 1998, with small player's guide and "The adventure begins", a small setting-guide which hilariously I've never even heard of seen before (so it clearly wasn't making it to the various FLGSes I visited at the time).

Then 3E had Living GH, via RPGA, but that seems to have reached a fairly tiny (if extremely dedicated) audience estimated by RPGA at 10k people (players and DMs), and despite all the work and literally hundreds of adventures, it's all considered non-canon by WotC. Since then we've had nothing but a couple of adventures where it's the default setting.

So I'm mystified as to who they'd be aiming at with a GH revival. I mean, I could see it happening - we've three basically-irrational attempts to resurrect GH, in the early 1990s, in 1998, and in 2000. None of those made any sense, none of them were successful, but it didn't stop people from trying repeatedly. Could that happen again? Even in the much-more-rational WotC of 2021 and onwards? I think it could. Ray Winninger worked at TSR in the 1980s, he's certainly old enough that he could have some serious nostalgia for GH (though judging from his own RPG output, I'd be slightly surprised if he did). It's particularly odd as an idea because the sort of people I could see it appealing to are extremely well-catered to by pretty high-quality and prolific RPGs like DCC and other OSR stuff. I mean, the FR has been steadily popular for 30-odd years at this point, and they've felt no reason to go beyond SCAG and various adventures, so it's particularly hard to see why they'd go "Hey this setting was popular like 35 years ago, let's make it happen again!". I could see a "maximum nostalgia" product for D&D's 50th I guess. They certainly did nostalgia stuff with GH adventures for the 25th (which was also WotC). But looking at the irrational attempts to make it happen, you never know...
 
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Planescape/Spelljammer hybrid

Thing is, they have already done groundwork to set this up. Nautaloids that travel the planes rather than phlogiston are already part of 5e, appearing in RotFM and BG3, and referenced elsewhere.
 

Dragonlance because their characters were the most famous in their age. In the past Dragonlance was the second best-seller after of Lord of the Rings. It may a great cash-cow as multimedia franchise. I would bet we will can see future news about a videogame adaptation. The updated modules could allow to break the canon with optional ideas, for example a female version of Tas, or Teros Ironfield as an artificier.

Dark Sun needs a lot of work about the psionic powers. Other matter is how to explain possible new classes published later, for example a totemist (incarnum) shaman or a martial adept (crusader, warblade and swordsage). What if a player wants to be a "biohacker-artificier" creating living machines? the life-shaping technology by the rhul-taun was canon.

Planescape. After Baldur's Gate III the next videogame project may be a Planescape 2. It is very exotic.

I like the idea of the Astral Sea as an hybrid of Spelljammer and Planescape, allowing to add elements from undersea as PC races and monsters.

Who would buy Spelljammer? Sci-fi fandom wishing to create mash-up versions of their favorite franchises (movies, videogames..). But the challenge for the game designers is the power balance within naval combats. A ship with giant crossbows could kill easier kaijus, dinosaurs and other specimens of megafaun. Maybe the skyships are specials because if you spend enough magic, these can become bigger, adding new space for rooms and thing like this.

I have said several times the opened door for the return of Birthright will be a strategy videogame.

Jackandor was too human-centric and only two factions.
 

I voted Dragonlance, Planescape/Spelljammer hybrid, Greyhawk, Faerûn—in that order of likelihood. Dark Sun would come next if I had a fifth vote; there appears to be internal enthusiasm for it, and it’s certainly more distinctive (from the FR baseline) than DL or GH—but we know DL is coming, I think Planescape/Spelljammer is a sure thing, I can’t see them passing up the opportunity to release Greyhawk for the anniversary, and I have an unshakeable hunch that the movie will coincide with a new FR campaign setting book (if it doesn’t come sooner).

The only really surprising thing to me about the results so far is that Planescape is individually a more popular prediction than a combined PS/SJ book. I’d lay money that the 5e Manual of the Planes will include Spelljammer elements (spelljamming vessels, crystal spheres, overview of wild space, etc.), and that (aside from adventures) that’ll be the most we get of Spelljammer from WotC in 5e.
 

TwoSix

"Diegetics", by L. Ron Gygax
I voted Planescape/Spelljammer crossover. I don't think it will be an explicit hybridization, though. I'm thinking that every edition has had some kind of "Manual of the Planes" at some point. 5e's will be more of a focus on how to do multiversal travel and crossover between settings. The Spelljammer part will be magical flying ships that can cross the Astral Sea to visit various "planets" like Toril and Krynn, although concepts like other planets in "Realmspace" will be at most a paragraph or two. I think they'd rather do something like Eberron's moons, where the celestial objects are also linked to other planes.

I also think Sigil will get a sizeable chapter, but with more of a focus on using it as a waypoint to travel to other places, not as an adventure site in and of itself. "Magical city run by philosophically opposed factions" already got fleshed out in Ravnica, and I don't think another book heavy on urban themes in in the cards right away. (Although Sharn got a LOT of page space in Eberron:RftLW, so I could easily be wrong here.)

I also voted Dark Sun, although I'm really not sure how they're going to play it. The creative group seems to be more comfortable with experimentation, so I don't think they're going to do the "regurgitate the 2e status quo" with a couple of new subclasses, like I would have thought a few years ago.
 


Parmandur

Book-Friend
There will be new (to D&D) settings as well as classic settings. Probably about half and half, so one classic and one new per year would be a reasonable guess.

It's worth noting that the new Ravenloft is more of a "how to do D&D horror" book, rather than a gazetteer. I suspect that is the direction we will see for all future setting books. With a focus on rules and guidelines rather than lore. Which means they probably won't do anything that is generic-fantasy-core-rules (sorry Greyhawk). Not that those will be ignored, but they will be detailed through adventures rather than lore books.
It's worth noting that the "Setting book as Genre booster pack" approach isn't new with Ravenloft, that started with Ravnica (as described by Crawford at the time), and continued in Eberron and Theros. Those books are all more about creating Adventure material that goes into a different narrative space than the DMG default.
 

Snarf Zagyg

Notorious Liquefactionist
My votes and explanation (nothing too earth-shattering), in order of likelihood:

1. Greyhawk. Not because I'm a fanboy (although, obviously, I am) but because of the timing. I don't know what Hasbro will do, but not having some sort of Greyhawk out either by, or for, the 50th anniversary seems impossible. There's too much history, IP, characters, etc. not to bring out for the 50th.

2. Dragonlance. I don't know exactly what they will do, but its hard to imagine putting out novels and not having a setting book. IMO. There's also some celebrity backing (I believe Joe Manganiello has said he is a DL fan?).

3. Dark Sun. It's a feeling, but a strong one, simply because it's one of the most distinct settings, and has been recycled as recently as 4e.

4. Spelljammer. CONFIRMED!

Notes on why others were not put in the list-
A. FR- It just seems that they keep fleshing it out with APs. I'm not saying that they won't put out a setting book, but ... it seems like the APs are the setting.

B. Mystara- I love the Known World. But I just don't see any strong impetus to bring it to 5e.

C. Planescape- I would not be surprised, at all, if we see the Planes detailed more. I just don't know that they will do Planescape. If I am wrong, though, it might be on this one. Or maybe Planescape as part of a Planes setting, or a Planesjammer.

D. Birthright /Council of Wyrms / Jakandor / Ghostlight- Nope.

E. Kara Tur (or Al Qadim)- I love, absolutely love, both these settings. I .... just do not see current realities making it easy to make them, and/or integrate them into FR again as they were. I think it would be more likely that we would see more culturally specific (and/or sensitive) books with ways to tune your campaign into a more non-western fashion.
 
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Urriak Uruk

Gaming is fun, and fun is for everyone
But it has been done in way less pages than Eberron or Ravenloft (will have)and other settings in 5e. The OGB and Gold Box sets were about 80 pages less. So I doubt your rumination here. I think they focused on the Sword Coast as part of their strategy at the time and now that 5e has shifted to giving settings full treatments I think that we could very much see that change. Early on 5e had a very slow product schedule and emphasis on seasonal stories rather than settings and lasering in on the Sword Coast, where most of the classic video games were set as well as large swathes of the novels, made sense. Ravnica was the first full setting and it was 4 years after 5e was released.

Firstly, I'm kind of tired of how people keep saying Eberron is some perfect, all-encompassing setting book for Eberron... almost the entirety of the book is devoted to Khorvaire, with a handful of short blurbs on the rest of the world. Hell, Keith Baker essentially released a second setting book on the DMsGuild with his "Exploring Eberron" book, and is planning another deeper one with "Threshold." Even if the SCAG included burbs for non-Sword Coast regions, people would still demand a second setting book.

Anyway, I think Forgotten Realms holds a very unique place in 5E as being the focus of the annual adventures, and ever since Tomb of Annihilation, the strategy for these annual books is to focus on a specific region of FR. Chult, Waterdeep, Baldur's Gate, and Icewind Dale. I fully expect the next adventure book to do the exact same thing. Maybe eventually they'll come around to doing a new setting book, but considering how recent setting books (Theros, Ravenloft), seem to be "Want to play D&D but different?" style books, I think they'll keep exploring that side. Meaning, books like Dragonlance, Dark Sun, Planescape, maybe even Spelljammer and Birthright are morel likely to happen before another Forgotten Realms book.
 

Considering he helped write a script for a Dragons of Autumn Twilight movie, I'd say that counts as being a fan!

2. Dragonlance. I don't know exactly what they will do, but its hard to imagine putting out novels and not having a setting book. IMO. There's also some celebrity backing (I believe Joe Manganiello has said he is a DL fan?).

They've said in the past that Dark Sun was contingent on them getting psionics right. Now that they've officially released psionics, it follows that Dark Sun is soon to follow. Though, that was some years ago and priorities can change...

3. Dark Sun. It's a feeling, but a strong one, simply because it's one of the most distinct settings, and has been recycled as recently as 4e.

My working theory is that the running joke of 5e is putting hints in the books but never actually publishing a Spelljammer book. Don't get me wrong, I love Spelljammer and would love to see its return, but they've been teasing it for ages now.

4. Spelljammer. CONFIRMED!
 

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