Jahydin
Hero
I agree the hit point bloat is pretty painful at higher levels. For me, it begins to feel like an hour long shin kicking contest.
I really like the Hackmaster Threshold of Pain system where if you take enough points of damage (determined by CON, total HP, and Class) in one turn you drop to the ground and are susceptible to coup de graces till you recover.
Between that, exploding damage dice, and fluctuating turn order, combats feel pretty intense no matter how high the HPs are!
I really like the Hackmaster Threshold of Pain system where if you take enough points of damage (determined by CON, total HP, and Class) in one turn you drop to the ground and are susceptible to coup de graces till you recover.
Between that, exploding damage dice, and fluctuating turn order, combats feel pretty intense no matter how high the HPs are!