Argyle King
Legend
Perhaps. That's something to consider.flat values should exist too. Some classes operate with lots of smaller attacks, others with fewer larger attacks. Exclusively using a percentage rather than flat values puts the advantage on the death by a thousand cuts who get to ply the odds & are less likely to miss all of those attacks than a character who has it all on the line with one attack.
The fact that equipment modifiers tend to multiply across each attack but only apply once when there is one big attack amplifies the effect of that slanted stacking of benefits by ensuring the many attack character will never encounter a situation where they are at a disadvantage to the all or nothing one big strike character.
I haven't done in-depth calculations, but my proposal wouldn't drastically change how things currently work.
Resistance
10 in half is 5
5 in half twice is (2.5*2) 5, or 4 if you round down for simplicity
Minor Resistance
10 - 25% (2.5) = 7.5, or 7
5 - 25% (1.25) = 3.75, or 3... 3*2 = 6
The one big attack comes out slightly ahead. I assume the difference becomes more as numbers increase, but I'm not sure I see that as a problem. The character who has opted to build around one big attack for more damage is (I think) operating as intended.
I would need to look at how accuracy scales the numbers too. This was just a quick thought while eating lunch.