WotC What classic setting SHOULD WotC publish and why?


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I... don't understand how you got this.
big it is on the interstellar scale which tends to be hard to make work long term with any kind of plot beyond star trek and star wars is difficult to get right but works because of being largely about good v evil with built-in plot hooks.

high concept- you want to explain how the solar systems and space gas work or what they are to people who that is some idea so dead that it is no longer even noted in the list of defunct ideas about space anymore? green venus or life-bearing mars is still easy to explain to my gen than any of that Ptolemaic insanity
 

big it is on the interstellar scale which tends to be hard to make work long term with any kind of plot beyond star trek and star wars is difficult to get right but works because of being largely about good v evil with built-in plot hooks.
A lot of D&D is about good v. evil, so that should fit right in.

high concept- you want to explain how the solar systems and space gas work or what they are to people who that is some idea so dead that it is no longer even noted in the list of defunct ideas about space anymore? green venus or life-bearing mars is still easy to explain to my gen than any of that Ptolemaic insanity
Spelljammer is D&D with SF trappings. The stars are literally just lights paint on the inside of a crystal sphere--or flames carried around by giant creatures walking around on the inside of the sphere. It's pure fantasy. You can totally ignore all sorts of real physics there.
 

I can understand that. My outlook, though, is that as long as they give us the necessary mechanics to run the settings I can always use the older fluff is they screw things up.
Yeah, me too. At this point though, I'd rather just find the appropriate mechanics out on the interwebs and adjust as needed. Found several good 5e Spelljammer books out there.
 




A lot of D&D is about good v. evil, so that should fit right in.


Spelljammer is D&D with SF trappings. The stars are literally just lights paint on the inside of a crystal sphere--or flames carried around by giant creatures walking around on the inside of the sphere. It's pure fantasy. You can totally ignore all sorts of real physics there.
that is kinda the problem most people would want slightly more sci-fi to their trappings plus it tends to still have all the errors I mentioned.
these days it would just be easier to go with a solar system like real life as it cuts down on explanation and lets players have guns which is half the point of playing sci fi is to shoot aliens with guns.
 

I would also add, that for all the 'subvert expectations', 'alignment is not hard coded', and 'all lineages are players', what setting could POSSIBLY do all that better than one where Sigil is a focal point?
Eberron is essentially already doing that.
 

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