D&D 5E 5e Updates: Monstrous Compendium

dave2008

Legend
We could probably do this justice through the morphic form quality. Maybe increase the options to a d20 and allow for some extra attack options there. You noted the acidic ranged attack already as one option. That way again, the DM starts the fight knowing what they have to do, instead of adjusting themselves every round (and of course they are welcome to just tailor the slaad at the beginning to their liking and use that instead of rolls if they so choose).

Probably the easiest way to do this would be "3 limbs", and then have some of these morphic form option swap out an attack.

"Powerful Jaw: The Slaad may substitute 1 limb attack for the following - XYZ"
I may still add some more options to morphic form, but I have updated the True Slaad with your suggestions. I also added a variant with a different multiattack. If this looks good to you I will add it to the ToC (and credit you of course).

Now, what does the "Perfect Slaad" look like?
 

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dave2008

Legend
It has just a few typos here and there. The only mechanical typo is on Regeneration (3d6 averages to 10.5 aka 10 not 9). Otherwise I think it looks good!
Ha! I had 10 at first then changed it to 9, no idea what I was thinking. Now, about that "Perfect Slaad"...

EDIT: I only found one typo (behavior) were there others?
 

Stalker0

Legend
Perfect Slaad - WIP (got to tweak to it right for the CR)
When a True Slaad dies, every so often the confluence of Chaotic energy and the spark of death creates a new form. The Perfect Slaad or "True Death Slaad" is the ultimate evolution of the True Slaad form.

Perfect Slaad
Large Aberration, Chaotic
1600422012789.png

Armor Class 18
Hit Points 190 (20d10 + 80)
Speed 30 ft.
1600422013849.png


STRDEXCONINTWISCHA
20 (+5)14 (+2)18 (+4)10 (0)8 (-1)16 (+3)
1600422016852.png

Saves See Children of Chaos
Skills See Children of Chaos
Resistances psychic; see variable resistance
Senses Darkvision 60ft, passive perception 9 (+1d6)
Languages Slaad, Telepathy 60ft
Challenge 13
1600422018814.png

Entropic Aura - Any creature within 100 ft of the Perfect Slaad cannot use abilities that reroll dice or set dice to specific values, and these effects cannot be used on the Perfect Slaad. A caster within the aura must make a concentration check when casting a spell, on a failure the action used to cast the spell is wasted, but the spell slot is not consumed.

Greater Chaos Phage - In addition to the normal effects of Chaos Phage, a humanoid's alignment is changed to Chaotic Neutral while infected. They must make a DC 19 (16 + 1d6) Charisma saving throw at the start of their turn or consume their action making chaotic gestures and utterances.

Children of Chaos. The slaad adds 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (included in the attack).

Chaotic Regeneration. The slaad regains 10 (3d6) hit points at the start of its turn if it has at least 1 hit point.

Enigma. Because a True Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks.

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Magic Weapons. The slaad’s weapon attacks are magical.

Variable Resistance (1/Rest). When the slaad first takes cold, fire, force, lightning, poison, radiant, or thunder damage, it must roll a d6, which determines how the damage effects it as indicated in the table below. The effect rolled last until this ability is used again.

1-2Vulnerable to the damage type
3No change, damage effects the slaad normally
4Resistant to the damage type
5-6Immune to the damage type

ACTIONS
Multiattack:
The slaad makes four melee attacks.

Limb. Melee Weapon Attack: +9 (6+1d6) to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning or slashing damage, the slaad's choice. If the target is humanoid, it must make a DC 19 (16 + 1d6) Constitution saving throw or be infected with Greater Chaos Phage.

REACTIONS
Surge of Chaos
: When the True Slaad fails a saving throw or takes a critical hit, choose a target within 150 ft. Any 5th level or lower spell on the target ends (as if hit with Dispel Magic). The target takes 4d6 force damage and must succeed on a DC 19 (16 + 1d6) Constitution Saving Throw or be infected with Chaos Phage.
 

dave2008

Legend
Perfect Slaad - WIP (got to tweak to it right for the CR)
When a True Slaad dies, every so often the confluence of Chaotic energy and the spark of death creates a new form. The Perfect Slaad or "True Death Slaad" is the ultimate evolution of the True Slaad form.

Perfect Slaad
Large Aberration, Chaotic
1600422012789.png

Armor Class 18
Hit Points 190 (20d10 + 80)
Speed 30 ft.
1600422013849.png


STRDEXCONINTWISCHA
20 (+5)14 (+2)18 (+4)10 (0)8 (-1)16 (+3)
1600422016852.png

Saves See Children of Chaos
Skills See Children of Chaos
Resistances psychic; see variable resistance
Senses Darkvision 60ft, passive perception 9 (+1d6)
Languages Slaad, Telepathy 60ft
Challenge 13
1600422018814.png

Entropic Aura - Any creature within 100 ft of the Perfect Slaad cannot use abilities that reroll dice or set dice to specific values, and these effects cannot be used on the Perfect Slaad. A caster within the aura must make a concentration check when casting a spell, on a failure the action used to cast the spell is wasted, but the spell slot is not consumed.

Greater Chaos Phage - In addition to the normal effects of Chaos Phage, a humanoid's alignment is changed to Chaotic Neutral while infected. They must make a DC 19 (16 + 1d6) Charisma saving throw at the start of their turn or consume their action making chaotic gestures and utterances.

Children of Chaos. The slaad adds 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (included in the attack).

Chaotic Regeneration. The slaad regains 10 (3d6) hit points at the start of its turn if it has at least 1 hit point.

Enigma. Because a True Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks.

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Magic Weapons. The slaad’s weapon attacks are magical.

Variable Resistance (1/Rest). When the slaad first takes cold, fire, force, lightning, poison, radiant, or thunder damage, it must roll a d6, which determines how the damage effects it as indicated in the table below. The effect rolled last until this ability is used again.

1-2Vulnerable to the damage type
3No change, damage effects the slaad normally
4Resistant to the damage type
5-6Immune to the damage type

ACTIONS
Multiattack:
The slaad makes four melee attacks.

Limb. Melee Weapon Attack: +9 (6+1d6) to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning or slashing damage, the slaad's choice. If the target is humanoid, it must make a DC 19 (16 + 1d6) Constitution saving throw or be infected with Greater Chaos Phage.

REACTIONS
Surge of Chaos
: When the True Slaad fails a saving throw or takes a critical hit, choose a target within 150 ft. Any 5th level or lower spell on the target ends (as if hit with Dispel Magic). The target takes 4d6 force damage and must succeed on a DC 19 (16 + 1d6) Constitution Saving Throw or be infected with Chaos Phage.
OK, so it is essential a boost. Increase x,y,& z?
 

Stalker0

Legend
OK, so it is essential a boost. Increase x,y,& z?
It also gets a special aura,the chaos phase gets new effects, and variable resistance is more swingy (more likely to get immunity or vulnerability). I had pondered giving it prismatic spray like effects (to mimic some of the spellcasting the death slaad often has in various editions) but at the end of the day I think that's just more baggage for the DM.

It might be fun to make surge of chaos work on EVERYONE within the Entropic Aura instead of 1 target, that could take it up a notch...
 

Stalker0

Legend
Yeah I like the idea of merging Entropic Aura and the Surge a bit more. So Draft 2.

Perfect Slaad - Draft 2
Large Aberration, Chaotic
1600422012789.png

Armor Class 18
Hit Points 190 (20d10 + 80)
Speed 30 ft.
1600422013849.png

STRDEXCONINTWISCHA
20 (+5)14 (+2)18 (+4)10 (0)8 (-1)16 (+3)
1600422016852.png


Saves See Children of Chaos
Skills See Children of Chaos
Resistances psychic; see variable resistance
Senses Darkvision 60ft, passive perception 9 (+1d6)
Languages Slaad, Telepathy 60ft
Challenge 13
1600422018814.png

Entropic Aura - Any creature within 150 ft of the Perfect Slaad cannot use abilities that reroll dice or set dice to specific values, and these effects cannot be used on the Perfect Slaad.

Greater Chaos Phage - In addition to the normal effects of Chaos Phage, a humanoid's alignment is changed to Chaotic Neutral while infected. They must make a DC 19 (16 + 1d6) Charisma saving throw at the start of their turn or consume their action making chaotic gestures and utterances.

Children of Chaos. The slaad adds 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (included in the attack).

Chaotic Regeneration. The slaad regains 10 (3d6) hit points at the start of its turn if it has at least 1 hit point.

Enigma. Because a Perfect Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks.

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Magic Weapons. The slaad’s weapon attacks are magical.

Variable Resistance (1/Rest). When the slaad first takes cold, fire, force, lightning, poison, radiant, or thunder damage, it must roll a d6, which determines how the damage effects it as indicated in the table below. The effect rolled last until this ability is used again.
1-2Vulnerable to the damage type
3No change, damage effects the slaad normally
4Resistant to the damage type
5-6Immune to the damage type

ACTIONS
Multiattack:
The slaad makes four melee attacks.

Limb. Melee Weapon Attack: +9 (6+1d6) to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning or slashing damage, the slaad's choice. If the target is humanoid, it must make a DC 19 (16 + 1d6) Constitution saving throw or be infected with Greater Chaos Phage.

REACTIONS
Surge of Chaos
: When the True Slaad fails a saving throw or takes a critical hit, all non-Slaad within the Entropic Aura lose 3rd level or lower spells (as if hit with Dispel Magic). Targets take 4d6 force damage and must succeed on a DC 19 (16 + 1d6) Constitution Saving Throw or be infected with Chaos Phage. Variable Resistance is immediately recharged.
 

dave2008

Legend
I am not yet feeling free and creative enough to make more monsters; however, I did go back and add the proficiency bonus to the stat block like current designs. At some point I will need to move spell casting to the Actions section and pull out Bonus Actions to their own section to match the latest and greatest from WotC.
 


dave2008

Legend
OK, I have updated all of the stat blocks to put innate casting and spellcasting traits into actions per the new standard. I have also moved 95% of the bonus action traits under a new BONUS ACTIONS heading per the new WotC standard. However, I started part of the way in, so I might have missed a few.

Finally, I also added a lot of art. I hope to add more art in the future.
 

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