overgeeked
Open-World Sandbox
I'm sure many are familiar with the idea of splintered shields from an older blog post, here. While I really like the idea, I wish it would go further.
So this thread is about brainstorming expanding the splintered shields rules for 5E.
The basic premise is simple: you can sacrifice a shield (it is destroyed, i.e. splintered) to negate the damage of one attack. You, of course, lose your shield and the AC bonus it provides along with no longer having a shield to sacrifice.
The house rule is generally meant to be used with mundane shields against mundane attacks. There are variants that include magical shields being splintered or melted (destroyed) in order to negate the damage from one magical attack. But not crossing those streams, as it were. Mundane attacks are too weak to destroy magical shields and mundane shields are too weak to block magical attacks.
So far, so good.
I think it would be fun to expand on that to fully ablative armor. My initial thoughts are to have armor categories (light, medium, and heavy) have 1, 2, and 3 hits they can negate before they're destroyed and you lose your AC bonus. But I think they should degrade as you negate hits. Light armor is easiest, it's simply destroyed after negating the damage from one attack. And medium armors are fairly easy, simply halve the AC bonus after negating the damage from one attack and the armor is destroyed after negating the second. But heavy armor with 3 hits makes for odd math. I could bump it up to 4 hits, but that seems too much. Doing a flat -2 AC per attack negated for heavy armor doesn't feel quite right either.
Any ideas?
So this thread is about brainstorming expanding the splintered shields rules for 5E.
The basic premise is simple: you can sacrifice a shield (it is destroyed, i.e. splintered) to negate the damage of one attack. You, of course, lose your shield and the AC bonus it provides along with no longer having a shield to sacrifice.
The house rule is generally meant to be used with mundane shields against mundane attacks. There are variants that include magical shields being splintered or melted (destroyed) in order to negate the damage from one magical attack. But not crossing those streams, as it were. Mundane attacks are too weak to destroy magical shields and mundane shields are too weak to block magical attacks.
So far, so good.
I think it would be fun to expand on that to fully ablative armor. My initial thoughts are to have armor categories (light, medium, and heavy) have 1, 2, and 3 hits they can negate before they're destroyed and you lose your AC bonus. But I think they should degrade as you negate hits. Light armor is easiest, it's simply destroyed after negating the damage from one attack. And medium armors are fairly easy, simply halve the AC bonus after negating the damage from one attack and the armor is destroyed after negating the second. But heavy armor with 3 hits makes for odd math. I could bump it up to 4 hits, but that seems too much. Doing a flat -2 AC per attack negated for heavy armor doesn't feel quite right either.
Any ideas?