D&D 5E Spellcasters and Balance in 5e: A Poll

Should spellcasters be as effective as martial characters in combat?

  • 1. Yes, all classes should be evenly balanced for combat at each level.

    Votes: 11 5.3%
  • 2. Yes, spellcasters should be as effective as martial characters in combat, but in a different way

    Votes: 111 53.9%
  • 3. No, martial characters should be superior in combat.

    Votes: 49 23.8%
  • 4. No, spellcasters should be superior in combat.

    Votes: 8 3.9%
  • 5. If Barbie is so popular, why do you have to buy her friends?

    Votes: 27 13.1%

  • Poll closed .

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This. My objection to the champion is that there's no caster equivalent.
I don't think that is true. In fact I think a lot of casters are less complex than champion. For exmample:

Champion features: Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior critical, survival

School of Illusion features: Illusion Savant, improved minor illusion, malleable illusions, illusury self, illusury reality

Fey warlock features: Fey Presence, Misty escape, beguiling defenses, dark delerium

Knowlege Cleric features: Blessings of knowlege, knowlege of the ages, read thoughts, portent spellcasting, visions of the past

I would challange the idea that the Champion features mentioned above are appreciably less complicated than most of those full caster subclass features mentioned above. Further of the 20 or so features from 4 classes above the additional fighting style has the most variablility and choices. Things like superior technique, protection, interception and unarmed fighting are quite complex to employ compared to these other things.

 


How the hell do roleplayers need a dedicated class? What insanity is this? I have always been able to roleplay in any RPG, with any character, any class, rules or no rules.

But between this and the witch thread I definitely feel that there should be a completely separate game for the people want to have a crazy amount of class bloat so that they can have their seven thousand marginally different classes that they seem to need!
Nothing stops a roleplayer from roleplay.

The issue is D&D is a game. So the roleplay can easily not match the game.

Currently a fighter cannot leverage his or her smarts in combat without magic. But any real world fighter or even fan of fantasy books, comics, action movies, or anime know an intelligent fighter can outsmart a stupider fighter to make themselves deadlier.
 


Nothing stops a roleplayer from roleplay.

The issue is D&D is a game. So the roleplay can easily not match the game.

Currently a fighter cannot leverage his or her smarts in combat without magic. But any real world fighter or even fan of fantasy books, comics, action movies, or anime know an intelligent fighter can outsmart a stupider fighter to make themselves deadlier.
That's still battlemaster. They have manoeuvres and Know Your Enemy to represent that. Granted, they don't actually need int stat, but that because 5e tries to avoid having super MAD.
 



Except the game doesn't specifically call out 'anything' as optional. It gives more weighty acknowledgement to ban feat, magic items... pretty much 'fun'.
This is just such pointless complaint. If you don't agree with the GM about what the game should be like, you're not gonna have fun no matter what. The books can't force that. Find a GM that has similar(ish) preferences than you.
 

I don't think that is true. In fact I think a lot of casters are less complex than champion. For exmample:

Champion features: Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior critical, survival

School of Illusion features: Illusion Savant, improved minor illusion, malleable illusions, illusury self, illusury reality

Fey warlock features: Fey Presence, Misty escape, beguiling defenses, dark delerium

Knowlege Cleric features: Blessings of knowlege, knowlege of the ages, read thoughts, portent spellcasting, visions of the past
You miss the core class features. Which are however many spells you know (lots for divine classes, two spells per level for most casters). And I would absolutely call most spells as complex as any of those champion features.
 

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