D&D 5E Spellcasters and Balance in 5e: A Poll

Should spellcasters be as effective as martial characters in combat?

  • 1. Yes, all classes should be evenly balanced for combat at each level.

    Votes: 11 5.3%
  • 2. Yes, spellcasters should be as effective as martial characters in combat, but in a different way

    Votes: 111 53.9%
  • 3. No, martial characters should be superior in combat.

    Votes: 49 23.8%
  • 4. No, spellcasters should be superior in combat.

    Votes: 8 3.9%
  • 5. If Barbie is so popular, why do you have to buy her friends?

    Votes: 27 13.1%

  • Poll closed .
That's magic, buddy.

I want a warrior who adds Intelligence to damage by analyzing the enemy's attack patterns and weaknesses.

Contrary to popular belief, real warriors can utilize smarts, perception, and heart in combat.
I'm sure a Warlord will show up eventually. Too many people like it for them not to make one.
 

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The problem is the subclass for wargamers and the subclass for roleplayers are bound to the same simple chassis as the subclass for lazy players and the subclass for new players.
How the hell do roleplayers need a dedicated class? What insanity is this? I have always been able to roleplay in any RPG, with any character, any class, rules or no rules.

But between this and the witch thread I definitely feel that there should be a completely separate game for the people want to have a crazy amount of class bloat so that they can have their seven thousand marginally different classes that they seem to need!
 


I mean fighter get more feats than anyone. Why not use those to get skills and expertises to turn yourself into a skillmonkey rivalling the rogue?
Because there's not even close to being a feat that rivals Reliable Talent - and the fighter starts off two skills and a tool proficiency plus two Expertises behind the fighter. And they gain two more Expertises at sixth level. That's basically two entire feats. The fighter doesn't get many extra feats over the rogue - from the PHB they could close the number of skills with Skilled but get no Expertise or from Tasha's they could get Skill Expert twice for an effective one feat cost and still be behind the first level rogue in skills known, and have only as many expertises as the rogue does at first level. And the

Oh, and at tenth level the fighter and the rogue have the same number of feats making this an even more numpty-ish choice. (The fighter gets an extra one at sixth, and fourteenth, while the rogue gets an extra at tenth).
Or get inspiring leader
This is basically a pure combat feat - combat is where you need those temporary hit points. Mechanically it doesn't do anything else.
or perhaps that new cooking feat?
Again this is a feat whose only mechanical effects are about combat - and it doesn't scale well.
If an option exist to use some choice to make yourself better at combat, a certain large section of players will automatically use it for that... and then perhaps later complain that their character is useless outside of combat... 🤷‍♂️
That counts double when the options are objectively not very good.
 



How the hell do roleplayers need a dedicated class? What insanity is this? I have always been able to roleplay in any RPG, with any character, any class, rules or no rules.

But between this and the witch thread I definitely feel that there should be a completely separate game for the people want to have a crazy amount of class bloat so that they can have their seven thousand marginally different classes that they seem to need!
Some sort of... Advanced Dungeons and Dragons?
 

It seems like you're looking for a Warlord. Fighters aren't ever going to fit that bill.
I'm not looking for the Warlord at all. The Warlord was a leader.
I want to remake my offensive minded scholar of the sword, Professor Blade. Elf of a Hundred Fighting styles.

This is the only why I can stand playing a high elf.
 

Everything is optional. Playing D&D is optional. If there is a feature that would solve the problem, use it. Also suboptimal for what? They're not suboptimal for getting more out of combat capabilities, didn't you want that?
Feats are specifically called out as optional, meaning that if you have a DM who hates PC customization or thinks 'being competent' is OP, then you might not get that option.
 

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