Crimson Longinus
Legend
Sure, why not. I always preferred Basic over that. Both were incoherent messes, but a simple incoherent mess is better than a gigantic, bloated incoherent mess.Some sort of... Advanced Dungeons and Dragons?
Sure, why not. I always preferred Basic over that. Both were incoherent messes, but a simple incoherent mess is better than a gigantic, bloated incoherent mess.Some sort of... Advanced Dungeons and Dragons?
I don't think that is true. In fact I think a lot of casters are less complex than champion. For exmample:This. My objection to the champion is that there's no caster equivalent.
Well sure, but a GM can ban anything they want anyway, optional or not. It doesn't really matter.Feats are specifically called out as optional, meaning that if you have a DM who hates PC customization or thinks 'being competent' is OP, then you might not get that option.
Nothing stops a roleplayer from roleplay.How the hell do roleplayers need a dedicated class? What insanity is this? I have always been able to roleplay in any RPG, with any character, any class, rules or no rules.
But between this and the witch thread I definitely feel that there should be a completely separate game for the people want to have a crazy amount of class bloat so that they can have their seven thousand marginally different classes that they seem to need!
That's still battlemaster. They have manoeuvres and Know Your Enemy to represent that. Granted, they don't actually need int stat, but that because 5e tries to avoid having super MAD.Nothing stops a roleplayer from roleplay.
The issue is D&D is a game. So the roleplay can easily not match the game.
Currently a fighter cannot leverage his or her smarts in combat without magic. But any real world fighter or even fan of fantasy books, comics, action movies, or anime know an intelligent fighter can outsmart a stupider fighter to make themselves deadlier.
Except the game doesn't specifically call out 'anything' as optional. It gives more weighty acknowledgement to ban feat, magic items... pretty much 'fun'.Well sure, but a GM can ban anything they want anyway, optional or not. It doesn't really matter.
But I rolled 15INT.That's still battlemaster. They have manoeuvres and Know Your Enemy to represent that. Granted, they don't actually need int stat, but that because 5e tries to avoid having super MAD.
This is just such pointless complaint. If you don't agree with the GM about what the game should be like, you're not gonna have fun no matter what. The books can't force that. Find a GM that has similar(ish) preferences than you.Except the game doesn't specifically call out 'anything' as optional. It gives more weighty acknowledgement to ban feat, magic items... pretty much 'fun'.
You miss the core class features. Which are however many spells you know (lots for divine classes, two spells per level for most casters). And I would absolutely call most spells as complex as any of those champion features.I don't think that is true. In fact I think a lot of casters are less complex than champion. For exmample:
Champion features: Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior critical, survival
School of Illusion features: Illusion Savant, improved minor illusion, malleable illusions, illusury self, illusury reality
Fey warlock features: Fey Presence, Misty escape, beguiling defenses, dark delerium
Knowlege Cleric features: Blessings of knowlege, knowlege of the ages, read thoughts, portent spellcasting, visions of the past