Mod Note:...you’re not playing an RPG you’re playing a board game.
Please don't engage in gatekeeping who is, or is not, playing an RPG.
Mod Note:...you’re not playing an RPG you’re playing a board game.
A ... juggerniche?Organized play only involves a fraction of a percent of D&D players: great that the Adventurers League exists, but it is a niche, not a juggernaut .
If you don’t take actions your character might take because they might be hard…
Flawed argument.Well, doing something that isn't on your sheet in 5E is very uncertain. On the other hand, if my character is doing something that isn't covered by a move available to her in AW, I know what will happen next -- the GM will make a move within their restrictions, which means:
- The move can't be hard
- The GM is always a fan of my character
- Their move must organically flow from fiction
I’m saying that an online fan community is a particular form of social context, not just a topic, and that online fan communities tend toward eventual toxicity in different ways from other types of communities.I think I'm not being clear. I am not saying that it is the same everywhere, at all times. That would be nonsense.
I am saying it is not particular to FANS. Fans, as people, are not significantly different from any random sampling of humans put into a similar place/context. It is an issue of the form of social context, not of the topic of that context.
Indeed, that is true. In this case, it’s enabling the “dog-pile” impulse in a pretty toxic way.Indeed. Deep investment demonstrably tends to lead humans to behavior based on their emotional state, in which we tend to reject information that conflicts with our current feelings about the situation.
Brilliant.A ... juggerniche?
sigh so very true.Organized play only involves a fraction of a percent of D&D players: great that the Adventurers League exists, but it is a niche, not a juggernaut .
I mean, 100,000 people seems pretty robust, but it's not a black hole eating the hobby, either.sigh so very true.
It is part of a broad marketing strategy probably, they work together.I mean, 100,000 people seems pretty robust, but it's not a black hole eating the hobby, either.
Having boxed sets at Target probably does a lot more to make the brand boom than organized play.