D&D General Win The Title of D&D's Best DM

WotC is running a competition called the Dungeon Master Challenge. Similar to Paizo's old RPG Superstar contest, it features various design rounds which whittle down the contenders until only one remains. https://dndcelebration.com/welcome The winner gets a trophy and some D&D products worth just over $2K. Note: your entry becomes the property of WotC, which can use it in any way it...

WotC is running a competition called the Dungeon Master Challenge. Similar to Paizo's old RPG Superstar contest, it features various design rounds which whittle down the contenders until only one remains.

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The winner gets a trophy and some D&D products worth just over $2K.

Note: your entry becomes the property of WotC, which can use it in any way it wishes, even if you don't win. They don't even have to credit you for it. Be sure to consider this when deciding whether to enter.
  • The first design challenge for a 1,000-word entry is Thursday June 17th, and contestants have three days to submit their entries. This round is open to everybody who qualifies (18+, in one of a list of countries).
  • 10 contestants will then proceed to the next round in July, which is an elimination stage with various weekly 1,000-word design challenges.
  • Three of those will go on to the final challenge in September, which involved being a DM on a livestream, judged by a panel.
 

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J-H

Hero
Thanks for the video link.

I pretty much don't use traps. I'll have to review XGTE Ch 2 to see if this is something I'm even interested in doing for fun now.
 

Reynard

Legend
I think "encounter" might be "side quest" in this case. And yes, 1,000 words is a decent chunk.
It's about 2 pages. That makes for a lore heavy monster or one with a few variations, or a complex encounter with a few moving parts, or a lightly sketched side quest style adventure. I am still leaning toward the latter as their intent. They are going to want to see that you can put it all together, I imagine.

EDIT: The answer was after Whiz's post I quoted.
 



Urriak Uruk

Gaming is fun, and fun is for everyone
Huh.

I'm actually surprised. It doesn't seem like a very representative design challenge for how people actually DM.

Yeah... plus, two pages for a trap? That's usually the opposite of good design, unless you want a mousetrap-themed funhouse dungeon room.

Which I guess they do?
 



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