Hiya!
Wow, so little love for Champions here.
I
love the concept/idea behind the HERO system (the one Champions uses). I own them all...multiple copies...a stack of books about, oh, 3' tall (not kidding!). BUT...I've never actually
run it. Character creation is just SOOOO daunting for the majority of players that the only people that seem to be really interested in the game are those who are "into the world building aspect and getting into the nitty gritty of all the points and options and stuff". In other words: GM's.
What the HERO system needs to do is come out with a "HERO Basic Set". Make it a box. Make it two or three booklets of about 30 pages each, and have it all be very much 'basic HERO system'; limited
everything...but the core system should be there along with "packages" that people could just choose, plug in, and play. Once you get into the system (it's a really simple one; roll 3d6, get under a target number), I think people would naturally branch out into more detailed/complex choices.
I'd give Champions a shot...but watching a Champions game at a con back in the late 90's required TWO GM's for the 5 players; at 10am they started a fight, round 1. When I left that day I checked in with them; it was about 8pm, and they were just wrapping up...that fight! O_O Sorry, but 10 hours to play ONE battle with only 5 heroes and a roughly equal amount of bad guys? No Thank You, Evil!
(PS: Just another plug for SUPERS! rpg...seriously people...go check it out! Now!

).
^_^
Paul L. Ming