Weirdly, aside from the D20-Modern-compatible "Four Color to Fantasy" I wrote (and as such, needed to playtest)...
I have a love/hate view of Champions. It’s the system that I’ve ran my longest superhero campaign, and it really support progress - power increases, buying off disads and vehicles and bases. But combat can take long. So, looking for shortcuts. Bought Champions Now, but it wasn’t what I was looking for. Toying with dice roller apps to quickly tally BODY and Stun. Prep is major concern (who has the time), but there is a lot of pre-made stuff out there now. Would run it in a heartbeat with the right group - finding that is the hard part.Wow, so little love for Champions here.
I used Fuzion for a relatively street-level, but very gritty supers game, and it worked beautifully. Way less crunch, and almost none of the fiddly tweaking of powers and cosmic-level stuff. I get why that didn't take off--the presentation was weird, esp. if you weren't already super familiar with Champions/Hero--but it's a bit of a shame.EDIT: Another note for Champions: I find HERO to be perfect for Dark Champions (street level heroes). There’s enough “crunchy bits” you can use for character creation - and vehicle and base rules - that made my part DC campaign shine. This is what I’d like to run if I found that perfect group.
Agreed.Marvel Heroic RP (Cortex+). I've read a lot of superhero comics, but it was the first Supers game that made me interested. It plays well, though on the GM side it can take a little while to get the hang of Doom Pool management.
Hiya!
I'd give Champions a shot...but watching a Champions game at a con back in the late 90's required TWO GM's for the 5 players; at 10am they started a fight, round 1. When I left that day I checked in with them; it was about 8pm, and they were just wrapping up...that fight! O_O Sorry, but 10 hours to play ONE battle with only 5 heroes and a roughly equal amount of bad guys? No Thank You, Evil!
That may be - but as a 4e fan three hours seems like far far too long for me.Just a comment; while Hero isn't the fastest moving system in the world (its got a fair number of moving parts, and a lot of meaningful decisions) this is either the sign of a group with some serious decision paralysis, a large number of people who didn't understand the mechanics at all, or GMs who, in one fashion or another, didn't know what they were doing. Or combinations of the above. I've run combats for 8 players in less than a third of that time. by myself.