Don Durito
Hero
I think it's likely that most people are using D&D hardbacks, so the lack of higher level characters has a lot to do with the fact that adventures don't go up that high. Exactly why they don't go that high is an interesting question in itself. I believe that Paizo started with adventure paths going to level 20 and then backed away from that, so maybe that is informing WOTC too.
In any case here's some reasons why you might seperate the higher levels out of the core book, or at least put some big warning signs and transition points (but really I think it's better to not have two games in one)
In any case here's some reasons why you might seperate the higher levels out of the core book, or at least put some big warning signs and transition points (but really I think it's better to not have two games in one)
- It reduces the psychological impact on world building of those levels. I've seen several published settings with "Barbarian King, can be challenged in battle for his position, 20th level". This is basically inflation. A Barbarian King does not need to be 20th level, ruling a barbarian kingdom is far too small for someone of that power level (Someone presumably useful enough to pal around with a demigod who can cast wish).
- It draws a sharp line and allows a transition. If you've stopped the regular game, then this is the point where we can stop pretending that the purely mundane fighter is still mundane. It gives you a clear line conceptually for where Conan transitions to Thor. (My experience is that attempts to match the description of what is happening in the game with the fiction really stumble around this point. Let's not say the Fighter loses 20 hit points grazing his shin as he leaps aside from the Giant's fist, let's just say the Giant slams him into the wall with his massive fist, and the the Fighter just gets up and hits him back). For the wizard, this is the point where, instead of constantly expanding numbers of spell slots you can just drop off the lower level slots entirely and let them choose some low level utility spells they can cast at will.
- It's clear about expectations. Right now high level play can be a bit like boiling the frog. If you haven't really done it before, you find yourself looking around and realising that you're enjoying the fiction of the game a lot less because you've transitioned to superheroics at some point. Or even just that you're playing of the character has not caught with up what they evidently now are.
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