If magic items can’t be purchased (or don’t need to be purchased), then no, there’s really not much point to gold and valuables in 5e.
Unless they can be created, because that costs $$$.
If magic items can’t be purchased (or don’t need to be purchased), then no, there’s really not much point to gold and valuables in 5e.
I tend to use the random tables in the DMG and even with the randomness the players tend to rack up the treasure. Part of it is laziness on my part in that I don't want to spend a lot of time figuring out ahead of time what treasures they'll find. But these are also veteran D&D playersIt really depends on the DM. For one, I don't give out a lot of gold in general (except for the occasional hoard). Secondly, I charge for a lot of things: taxes, sages, travel expenses, etc.
I've always thought the primary purpose of money was as a convenient medium of exchange so I didn't have to constantly carry barrels of beer, chickens, or other goods to barter with.The purpose of money in D&D is the same purpose of money in real life: luxuries.
Me too. My PCs tend to live like rock stars while they're in town. Every time he goes to the pub he's buying drinks for everyone, he's wearing the best clothes, and enjoying the best entertainment.I tend to have my pc's buy lots of luxury items, as part of RP. Fancy clothes, good booze, minor magic items that increase quality of life without adding power, art objects, and strongholds at some point.
To be honest. I could care less about gold. I’m not playing a game where my character pays bills. I am here to slay the dragon, banish the demon, kill the evil undead wizard, and stop the cultists.
100% Absolutely!One way to look at it might be to consider not what your character or even PCs in general want money for, but what do people in the world want money for? What does a lot of cash allow for? Separately (because they are different things) what does wealth allow for? By asking these questions we can then think about how PCs fit into that world and how their sudden infusions of cash impact the rich and powerful.
I hate this view. Magic items are not the end all, be all of gold spending. I have one player who in one campaign had his Cleric funding the building of new temples to his god in cities that didn't have one. Another one liked to help down on their luck NPCs go into business and basically funded small businesses. A third liked high roller gambling. And so on. If you don't limit yourself, there's a lot to do with the gold.If magic items can’t be purchased (or don’t need to be purchased), then no, there’s really not much point to gold and valuables in 5e.
And -only- shop there when they -need- a specific item. They don't pop down to Ye Olde Magique Shoppe every day of the week to drop a few gold on Wand Charges or polish for their Adamantine Armor.My problem with magic shops is simply that, for the world to make any sense, there have to be a lot more adventurers in it than you might expect or want. Otherwise, who is buying all this magic stuff? They're ridiculously expensive compared to nearly everything else in the world, so are out of reach of almost anyone. And a business can't survive if only 4-5 people ever have enough money to shop there.