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D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Zardnaar

Legend
Striving for Sustainable and Fair? Tyr. With Kalak Dead, the Free City ensures -everyone- gets Water from the wells, every single day. Enough to keep you alive, anyway. And it has a struggling democracy for governance. And it has it's own armies forming to stand against the attacks of any Sorcerer-King who might want to cull the city and make it a Vassal-State of their own kingdoms.

It's also pretty much straight up Sumerian in style.

Each city roughly maps to a real life culture.

Tyr is kinda Rome/Sumeria/Babylon. Urik Assyria, Balic Greece, Gulg Africa, Nibenay Egypt, Draj Aztecs, Raam Persia/India.
 

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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Each city roughly maps to a real life culture.

Tyr is kinda Rome/Sumeria/Babylon. Urik Assyria, Balic Greece, Gulg Africa, Nibenay Egypt, Draj Aztecs, Raam Persia/India.
I always hated "Gulg: Africa". Africa is not a culture, it's a continent. And home to dozens of cultures with major variety and differences in everything from customs to height to skin tone to weaponry.
 


Yaarel

🇮🇱He-Mage
The masses don't have it and magic depletes the environment.
The technological magic is sustainable, psionic and preserving arcane, perhaps elemental clerics replenish water.

A city in the form of a supertower is probably too conspicuous, unless hidden magically, but is reminiscent of the Mesopotamian ziggurats and the concept of the Tower of Bavel. I view the "sin" of the Tower of Bavel to be conformity. They were of "one lip", meaning spoke in a way that no one was allowed to disagree with anyone else. The divine destroyed the Tower because of this conformity, then coerced them to diversify.

An advanced society that communicated telepathically, would sure make conformity a palpable temptation. The society would have to make efforts to assure the possibility of dissent and divergence, while those who disagree still find ways to work together. Democracy is model for this, albeit in ancient times, it would probably be without representatives. Each adult in the city would show up personally to vote directly on any issue. There would need to be protections for the minority opinion.

If the tower is too conspicuous, it could be a subterranean city, replenishing aquifers.

In any case, I like that there are different kinds of cities around the planet. Some of them decent.
 

Alzrius

The EN World kitten
Each city roughly maps to a real life culture.

Tyr is kinda Rome/Sumeria/Babylon. Urik Assyria, Balic Greece, Gulg Africa, Nibenay Egypt, Draj Aztecs, Raam Persia/India.
The way I always saw it:
But I'll admit that several of those are best guesses on my part.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
The technological magic is sustainable, psionic and preserving arcane, perhaps elemental clerics replenish water.

A city in the form of a supertower is probably too conspicuous, unless hidden magically, but is reminiscent of the Mesopotamian ziggurats and the concept of the Tower of Bavel. I view the "sin" of the Tower of Bavel to be conformity. They were of "one lip", meaning spoke in a way that no one was allowed to disagree with anyone else. The divine destroyed the Tower because of this conformity, then coerced them to diversify.

An advanced society that communicated telepathically, would sure make conformity a palpable temptation. The society would have to make efforts to assure the possibility of dissent and divergence, while those who disagree still find ways to work together. Democracy is model for this, albeit in ancient times, it would probably be without representatives. Each adult in the city would show up personally to vote directly on any issue. There would need to be protections for the minority opinion.

If the tower is too conspicuous, it could be a subterranean city, replenishing aquifers.
Without getting too far into Biblical theory: That is not what happened at the Tower of Babel. Even if it was, there's no Christian God in Athas to get into a hissy fit that there's a big tower "Where everyone agrees."

As to the other part: Psionics require -years- of study and effort to master to any degree (Or tons of combat XP from adventuring) 99% of the population doesn't have time for that. Especially when water, food, and shelter are in such short supply.

Only Water-Elemental Clerics create water. And they're only able to make small amounts at a time.

Oh uh. Rome? Was a Representative Democracy as of around 500BC. So... Y'know. >.>
 

The way I always saw it:
But I'll admit that several of those are best guesses on my part.

That was pretty close to my understanding too, though I'd assign Rome to Tyr. Thought when we say 'maps to...' it was mostly a matter of names and aesthetics rather than much in the way of actual cultural influence etc. They were all top-down despotisms run by the templarates. There were a couple of little cultural touchstones that served to differentiate the cities - Urik had a strong law code because Hammurabi, Balic was theatre-obsessed because Greek Tragedy etc etc - but mostly it was the 'athasian' culture, social structure etc that was shared across the various city-states. Arguably Gulg the only real outlier.
 

Yaarel

🇮🇱He-Mage
Without getting too far into Biblical theory: That is not what happened at the Tower of Babel. Even if it was, there's no Christian God in Athas to get into a hissy fit that there's a big tower "Where everyone agrees."
I am saying, the narrative of the Tower of Bavel is a parable, that means, conformity is self-destructive. It is a cautionary tale. The moral is, diversity is a virtue, even if sometimes difficult.



As to the other part: Psionics require -years- of study and effort to master to any degree
Yes, which is why the city educates its youth to master psionics. Albeit, there are other paths too, depending on aptitude, including preserving arcane, and elemental divine, perhaps even primal druids of the local landscape and water sources.



Only Water-Elemental Clerics create water. And they're only able to make small amounts at a time.
Did I say otherwise?



Oh uh. Rome? Was a Representative Democracy as of around 500BC. So... Y'know. >.>
I am reading the tone as snarky.

In any case, Sumeria, where Mesopotamia is the context of the Tower, is long before Rome.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I am saying, it is a parable, that means, conformity is self-destructive. It is a cautionary tale. The moral is, diversity is a virtue, even if sometimes difficult.
And the meaning of the Tortoise and the Hare is how intensely focused Tortoises are.

Diversity is great.
Yes, which is why the city educates its youth to master psionics. Albeit, there are other paths too, depending on aptitude, including preserving arcane, and elemental divine, perhaps even primal druids of the local landscape and water sources.
So... Let's talk about feudal times. To have 1 person in a town that isn't an active farmer/laborer (a Librarian, for example, or a Knight) takes about 50 dedicated laborers. To educate "The Youth" you'd need around 1 teacher for every, what? 20? 30 students? So assuming 200 kids at different levels of education you'd need 5,000 farmers just to have enough excess to make up the difference on Teachers.

Not including Merchants, Politicians, Soldiers, Etc...

Of course basically every setting (And Dark Sun in Particular) handwaves that to some degree or another, but going for that kind of a scale you might have to consider something along those lines.
Did I say otherwise?
It would imply that Elemental Clerics are either Plentiful (Which isn't accurate to the setting) or that they can create a lot of water (Which isn't accurate to the setting). In either case it requires some big changes to have Water Clerics providing water to a whole community.
I am reading the tone as snarky.
It's meant to be playfully so, yes. Not cruelly. And I apologize if I came across that way.
In any case, Sumeria is long before Rome.
Tyr is modeled after Sumeria. Balic is modeled after Rome. Different communities have different levels, so there's no reason not to go for a full on representative democracy, is all I'm saying.
 

Zardnaar

Legend
And the meaning of the Tortoise and the Hare is how intensely focused Tortoises are.

Diversity is great.

So... Let's talk about feudal times. To have 1 person in a town that isn't an active farmer/laborer (a Librarian, for example, or a Knight) takes about 50 dedicated laborers. To educate "The Youth" you'd need around 1 teacher for every, what? 20? 30 students? So assuming 200 kids at different levels of education you'd need 5,000 farmers just to have enough excess to make up the difference on Teachers.

Not including Merchants, Politicians, Soldiers, Etc...

Of course basically every setting (And Dark Sun in Particular) handwaves that to some degree or another, but going for that kind of a scale you might have to consider something along those lines.

It would imply that Elemental Clerics are either Plentiful (Which isn't accurate to the setting) or that they can create a lot of water (Which isn't accurate to the setting). In either case it requires some big changes to have Water Clerics providing water to a whole community.

It's meant to be playfully so, yes. Not cruelly. And I apologize if I came across that way.

Tyr is modeled after Sumeria. Balic is modeled after Rome. Different communities have different levels, so there's no reason not to go for a full on representative democracy, is all I'm saying.

Balucs more Greek. Andropinis for example. He got elected not a string Roman teai. Well it's kind of a hybrid I suppose.

Urik warlike with Spartan vibes that's more Assyria with Babylonian vibes. Tyr has a ziggurat which is Sumerian. Names are more latin.

Gulg kinda like Africa should have clarified sub Saharan. It's plant based walk is similar to what they use on placed like Kenya.
 

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