D&D 5E Sample adventure to test 5E in high level (15th) play. Any takers?

Alvin grunts to himself when the yellow wizard simply vanishes from sight, this time without the shimmer. Seeing his friends still being threatened by the remaining Gith, he begins weaving slashes and strikes, always taking care to spare them at the last moment.
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Movement: 1 square S.

1st Attack vs Gith: 2+11+3= 16
Damage: 12 Slashing (if it even hits)
2nd Attack vs Gith: 11+11= 22
Damage: 12 Slashing
3rd Attack vs Gith: 7+11= 18
Damage 14 Slashing

If one drops unconscious, I just move on to the next in range.
Is the +3 inspiration? Remember, you don't lose it if it's not successful (unfailing inspiration) .
 

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Alvin grunts to himself when the yellow wizard simply vanishes from sight, this time without the shimmer. Seeing his friends still being threatened by the remaining Gith, he begins weaving slashes and strikes, always taking care to spare them at the last moment.
-----------------------------------

Movement: 1 square S.
Cool.
1st Attack vs Gith: 2+11+3= 16
Damage: 12 Slashing (if it even hits)

Misses.
2nd Attack vs Gith: 11+11= 22
Damage: 12 Slashing
Hits, and he goes down (you also get the +1d8 damage from Cleric here as well)
3rd Attack vs Gith: 7+11= 18
Damage 14 Slashing
Hits, and wounds him

He swings back now; this time at you.

Results are 16 and 23. One hit for 7 slashing and 8 psychic (15 more damage).

How are you looking damage wise now?

Regardless, Round 4 ends, and Round 5 begins.... as the storm suddenly quiets, and the wind dies down completely.

You all look over and see Grogbeard and Cristian fending off the last of the boarding party on their end, with just the one remaining straggling Githyanki grimly fighting in among the party, and the Gish nowhere to be seen.

The Dragon and its rider are also nowhere to be seen.

Sorcerer, you're up next.
 


I assume the illusions of the ship and Gish captain are still there. I'm going to cast Dispel Magic on them and, regardless of anything else, I will fly 10ft above the cleric by sprouting my wings and moving as a bonus action. I'm keeping my head on a pivot for the captain.

If I need to make any sort of Ability Check for Dispel Magic, I rolled:

Dispel Magic: [14] + 6 = 20
 

I assume the illusions of the ship and Gish captain are still there. I'm going to cast Dispel Magic on them and, regardless of anything else, I will fly 10ft above the cleric by sprouting my wings and moving as a bonus action. I'm keeping my head on a pivot for the captain.

If I need to make any sort of Ability Check for Dispel Magic, I rolled:

Dispel Magic: [14] + 6 = 20

You hover 10' above the ship and successfully dispel the illusion :)

From the staff?
 




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