D&D General MtG Adventures in the Forgotten Realms Spoiler Thread

Bolares

Hero
But that is my point exactly. FR has A LOT of characters and info. If you want to make a good product, you shuldn't put all your big hitters in the same card set. Spread them out over time. And this characters have to be legendary creatures and/or planeswalkers for flavour reasons. You can only have so many legendary cards on a premiere set, for balancing and gameplay reasons...
 

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One thing fun with FR is that it doesnt lack good characters to make cards:

  • The Companions of the Hall (either as one card each or a single card with the non-Drizzt members)
  • Jarlaxle and Bregan D'aerthe
  • Entreri (Black/Blue?)
  • Laeral (mono white?)
  • Bhaalspawn/Slayer (Red/Black)
  • Artus, Ras'ni, Dragonbait etc
  • The Dead Three (Black/White, Orzhov-style)
  • The Factions: Harpers (Green), Gauntlet (White), Zhent (Black), etc
  • Lands: Spellplagued Land, Dread Ring.

FR has over a hundred Gods alone. You have piles of Chosen and Saints and Incarnations. Plenty of Named Fiends, Elementals, and Celestials. Countless characters from video games/comics/novels/source books. You have dozens of nations and city states, over 7 continents, demiplanes, at least 3 or 4 cosmologies with different planes, countless geographic features, plenty of dungeons, Astral Dreadnaughts for lands. Artifacts, magic items, and regular items. You could easily spin FR off into its own game line of sets.
 


Remathilis

Legend
Can I point out how, since 2014, people have bemoaned the Forgotten Realms oversaturation of the game and classic elements of the game emphasized. We have a Magic set that is paying homage to 40+ years of those classic D&D tropes and characters, and people are complaining it's not Forgotten Realmsy enough.

This is a love letter to D&D, not Faerun specific. It's a mix of classic nostalgia and 5e sales marketing. If you asked me to make a set about Forgotten Realms, I'd say it was missing a few things, but as a set about generic D&D (with some FR branding) and I would say it's nearly perfect. My only complaints are elevating a relative newcomer (Ellywick) over an established character, and the lack of some setting-specific baddies like Strahd or Soth (I wanted a Strahd card for my Commander vampire Mardu deck). But I get why they did both.

All things considered, I think the really did a good job capturing the feel of D&D in Magic. I'm excited to pick up some of my favorite D&D characters for a few casual decks or Commander.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
The Orbs of Dragonkind were created in 1979. Dragonlance for D&D was created in 1987. It's hard to be created on a world that didn't exist when you were created.

I mean, we are talking about lore here. Retcons are kind of a thing.

This is a lot like saying Superman isn't from Krypton, because the very first comic strips didn't mention Krypton...

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