clearstream
(He, Him)
I was thinking about what feats matter to which characters, and I noticed that some feats that could appeal to some are non-picks on mechanical grounds because they give the wrong stat-bumps. For players who feel resistance to taking feats that bump stats that are irrelevant to their character, this is what I want to suggest.
A good example is Lightly Armored, which increases strength or dexterity. For me, a character who would need lightly armored and more strength or dexterity is very likely to have the proficiency already from their class. On the other hand, characters that might very well want lightly armored - like a sorcerer - would almost certainly prefer a bump to intelligence, charisma or constitution. Were one fluff-focused, one might argue that it doesn't matter - take the feats that feel right to you - but in this case how could it matter to allow more freedom as to what ability gets the bump?
Again, would welcome your thoughts? Does this break anything? Any feats become too good? Can the tweak be improved on?
Half-feats
When taking a feat that increases an ability score by 1, you can increase one ability score of your choice by 1 instead.A good example is Lightly Armored, which increases strength or dexterity. For me, a character who would need lightly armored and more strength or dexterity is very likely to have the proficiency already from their class. On the other hand, characters that might very well want lightly armored - like a sorcerer - would almost certainly prefer a bump to intelligence, charisma or constitution. Were one fluff-focused, one might argue that it doesn't matter - take the feats that feel right to you - but in this case how could it matter to allow more freedom as to what ability gets the bump?
Again, would welcome your thoughts? Does this break anything? Any feats become too good? Can the tweak be improved on?
Last edited: