D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

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One we get to the point that we’re talking about what subheading ( which is largely ignored by all) to put halfling under in the phb we are entering the realm of the truly trivial.
I literally didn't notice for years that the races in PHB were divided into 'common' and 'uncommon'. I was just annoyed that they were not in alphabetical order. So sure, if this 140 page quest is to get rid of that meaningless distinction and have the PHB races to appear in alphabetical order I'm all for it!
 

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Because I saw pictures of (Icelandic) sod houses and I thought they were really cool looking. Example. (square doors.)

If I had to justify it in-game, then I'd say that those houses were built by the original halfling druidic settlers, many generations ago, using magic that let them shape the earth without harming trees. Because with magic, you can build sod houses even when there are trees around and you don't have to deal with any of the negative issues that they normally cause.

When other halflings moved in later, they used other materials.

Again: not a drop of Tolkien. And, of course, I could describe halfling villages in dozens of different ways, so the next one would likely be completely different. Sprawling ranch-homes. Clapboard houses. A repurposed orc fortress. A tent (or yurt) city. Round beehive houses. A flotilla of halfling-piloted houseboats. A halfling tree-village. Neat little country cottages. A village built into the ruins of a human town.

It's really, really easy to describe halflings and the things they do without referencing JRRT. I'm sorry you can't do it, but maybe you should try practicing instead of just insisting that it's impossible.
Now, can you show me two examples like that from WotC books?

See, sure, I agree that you can be creative. That's fantastic. But, again, you keep making presumptions. You presume that I can't do it because I asked the question. It's not that I can't do it, it's that I don't bother because, well, since halflings are almost never played at my table, and are almost never making any sort of appearance in the adventures I'm running, why would I bother. I don't make beholder cities either, but, that's because I never really bother using beholders. But, thank you for the implied insults that I'm just not creative enough to use halflings. It's comments like that that just make this thread such a joy.

But, again, halfling druids? What halfling druids? Where do I find any information about these halfling druids? Since when do halflings have a significant druidic tradition? Can you point me to where it talks about that? I thought halflings were pastoral farmers. Doesn7t sound very druidic to me. I'm drawing something of a blank on the connection between halflings and nature priests. Elves? Sure, totally see that connection. Whole "stewards of nature" thing just screams druid. But halflings? Where did that come from?
 

Who cares? The only point at which this matters is in regards to what goes in a beginner’s box. How much lore would you expect to see there?
Well, shouldn’t the four races that go in the beginners’ box be human, dwarf, elf and dragonborn (or tiefling), since those races are the most popular?
 

Perhaps for you, but as someone with direct experience being told what my character was feeling? It is a very important distinction.
I am wary of things that tell the players how their characters should feel as well, so in that sense I get you. I just don't get how it would matter in this instance in practice. Like if the GM describes upon encountering the pit fiend how it is most horrifying thing your character has ever seen and how primal fear fills your hearth, how would this being magical or non-magical affect the description at all, and how would you or the character even know which it is?
 


I don’t recall anyone mentioning the beginner’s box before I brought it up.
That is incorrect. I specifically brought up the beginners’ box.

But to your more general point, the issue has always been that Halflings were a core race despite being less popular, less developed than tieflings, genasi, half-elves and dragonborn. The fact that halflings are in the BB is a consequence of being a core race.

Other consequences of being a core race: subraces in the PHB, more pages in the write-up, etc.

If you do a search in the thread to see how often “core race” comes up, I would venture that you would get several hundred hits.
 


Well, that "one per Ability Score"-array is assuming that the 6e PHB will contain racial ability score bonuses, which seems highly unlikely to me with the direction D&D is going post-Tasha's. Based on that reason, I personally wouldn't base the core races in 6e off of which race aligns with which ability score, and instead go with the most popular races from 5e.
Probably not solely by popularity, but popularity should be one/the most important factor.
 

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