D&D 5E A good method to prevent Murder Hobos

Fanaelialae

Legend
Personally, I just like to point out any obvious flaws in the plan, and then give them a chance to reconsider.

So, if they attacked a merchant I'd probably say something like, "You realize that there are people on the street who'll see you attack him. You can do it, but the guard will probably be called in no time. Are you sure you want to attack him?"

If they still insisted on that course, I'd probably talk to the players and ask them if they'd rather end the campaign and come up with a concept for an evil campaign.
 

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Shiroiken

Legend
The original discussion was assuming new players, so I'm keeping with that for now. The best solution for new players is to keep it simple, cut-screening the setup (which as CRPG users, they're familiar with), and just starting once things get going. This should keep them from starting with the possibility of murder-hoboing right off the bat. If you introduce captives during the adventure, they can help sympathize NPCs beforehand, and you can even have them be relatives of the people who you think they're most likely to murder-hobo. Giving them a taste of heroism to start should set them on the right path before they get kill happy. Oh, and if necessary you should point out that unlike the idiot AI NPCs in CRPGs, people don't just let you walk into their house and take their stuff...
 

Ovinomancer

No flips for you!
Which is why I clarified "much like".

I don't use in-game reasons to stop players from running murder hobos, I discuss the topic outside of game.
Sure. I mean, I'm saying that I think there's quite a lot of daylight between my position and yours because I'm advocating discussion and consensus and you're advocating "GM's way or the highway," but you tell me, nope, I'm wrong because both occur outside the game so they are pretty much alike. Very interesting approach you have there, good talk!
 


Oofta

Legend
Sure. I mean, I'm saying that I think there's quite a lot of daylight between my position and yours because I'm advocating discussion and consensus and you're advocating "GM's way or the highway," but you tell me, nope, I'm wrong because both occur outside the game so they are pretty much alike. Very interesting approach you have there, good talk!
Either way it's a discussion. You seem to imply that a DM discussing house rules and expectations is a bad thing.

I disagree. As long as the DM is clear on what type and style of game they're running before joining, it's simply letting telling people what I want out of the game to be certain we're on the same page before a single character is created.

It's not "my way or the highway", it's "this is the highway were talking, if that sounds fun, let's head down the road and see where it takes us "
 
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You're DM. You can just make more shopkeepers, right? Let them murder them if they want.

They are enjoying being murder hobos. If you are not enjoying RUNNING a game where they are murderhobos, stop. Let one of them run the game.

You can't - and shouldn't try to - control other peoples behaviour in a hobby game. You can only control your own.
 

Ovinomancer

No flips for you!
Either way it's a discussion. You seem to imply that a DM discussing house rules and expectations is a bad thing.
I do not. I'm very specific, it's not hard to tell what I'm saying. I'm saying that when you invoked my as support and then said you put your GM foot down at tell the players what's what, that this is not what I was saying, so you shouldn't use me for support on that.

This isn't rocket science, and I have no idea why you feel the need to make this me saying something entirely different that you can then strawman.
I disagree. As long as the DM is clear on what type and style of game they're running before joining, it's simply letting telling people what I want out of the game to be certain we're on the same page before a single character is created.
And here's the strawman, arguing with a stuffed dummy of your own invention. Beat it up! Kapow! Nicely done, that one's down for the count!
It's not "my way or the highway", it's "this is the highway were talking, if that sounds fun, let's head down the road and see where it takes us "
No, you were clear that it's very easy for you to find players that agree to play the game you pitch, so you do not have to find consensus. You even noted that I might be in a different situation where I have to adapt my games for my friends, which is another interesting statement that assumes facts not needed for my position so as to bin it neatly.

Look, the simple fact is that I'm suggesting seeking consensus and finding out what game everyone wants to play. This doesn't privilege the GM in any way as having a superior voice or more input than the players. You're not there, but you invoked me as support for your position, which I am not advocating. I've pointed this out, politely at first, to clear the air, but you keep doubling down that you were correct to invoke me as supporting your position, and, if not, then I must be suggesting any number of things I haven't said at all so that I can be very wrong indeed. You've cast me as wrong, either way. I either don't understand and am supporting your positions, so invoking me was correct on your part, or I am wrong in that I'm actually, nefariously, suggesting some other things, so your mistake was one of my bad faith in this discussion. I'm really not interested in either -- you are in error that I support your position (past the rather generic deal with out of game things out of game), and in error that I am saying what you've intimated here. It's okay being wrong on this, I don't understand why you're being so defensive. We do not agree on approach, here. Do you think we have to? And, if not, why are you fighting so hard, here, to insist that we do or I'm advocating some wild and wrong ideas?
 


Family and allies who want vengeance, but also the victims could become undeads asking justice. Or create a story about other group who did that same action and they suffered the consequences, for example investigation about murders by a "revenant" (do you remember "the crow"?).

https://naughty wordswatchingmovies.files.wordpress.com/2020/12/thecrowbrandonlee-e1580315560539.jpg?w=760

Or they are pursued by bounty-hunters who want the reward.
 


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