Helpful NPC Thom
Adventurer
"Roleplay not rollplay" is very 2000s advice. Write systems that use rollplay to drive roleplay. If your system encourages rollplay at the expense of roleplay, it's a systemic issue, not a player issue.
Hey, to each his own. Some people want to roll dice and call out damage more than RP, and that's great for their table. I was that guy for my first decade of play. Good on them!
5e can easily accommodate either style, so why not both?
Why should there be any discouragement of a style the game can easily accommodate?
Especially when the game can easily accommodate multiple styles at once.
It doesn't matter to me if the group wants to be stealthy, diplomatic, blunt force hack N slash or a combination of all those things! Now, some challenges will be much easier with stealth, some with diplomacy, but that's a different issue.
Lol, Ovinomancer for mod! You know what your graphic needs to be...Alien called. Didn't ask anything, just hissed into the phone.
Hey, to each his own. Some people want to roll dice and call out damage more than RP, and that's great for their table. I was that guy for my first decade of play. Good on them!
Well, honestly, I don't see them as some sort of two different universes. I see various elements of process of play, and I see various structural elements of RPG design. Some designs are more flexible in the "to what degree, and in what kind, do the various participants contribute elements to the fiction."Personally I'm not really a fan of "Get with the times" rhetoric. Design is not linear. There is great work being done in more traditional spaces, indie spaces, and OSR spaces. There are even some pretty great games that represent a blending of styles - games like Vampire Fifth Edition, Exalted Third Edition, The One Ring, Alien, 2d20, Freebooters on the Frontier, Legend of the Five Rings Fifth Edition that combine indie and mainstream approaches. We would all benefit from a more holistic and integrated view of the hobby that does not see play we are not interested in as aberrant.
Meh, nobody is here to pick a fight. We probably all live 1000's of miles apart, anyway, lol. Besides, when people come to my table they are always having fun, regardless of their philosophical position on "how it should be done."That phrase has a big history of dismissing people who are at least as interested in the game element of RPG (you know, that "G" there) as the roleplaying aspect. It comes across as anything but "good on them."
This is going to sound flippant, though it’s not meant to be. I would honestly love to hear all about that. Though I’m not sure this is the thread for it. Quote me or tag me when you get around to writing that up. I’ve been digging in to my 4E stuff again and kinda loving a lot of it.Well, honestly, I don't see them as some sort of two different universes. I see various elements of process of play, and I see various structural elements of RPG design. Some designs are more flexible in the "to what degree, and in what kind, do the various participants contribute elements to the fiction."
So, really you need not go further than 4e, which IMHO, though it isn't very explicit about it, handles quite a range and is thus extremely flexible and sort of in-the-middle. I find it ultimately ironic and emblematic of how little some people 'get it' that they think 5e is 'flexible'! I could run my virtually 100% Story Game 4e game on the same rules that clearly many people used to play almost a pure skirmish wargame with completely traditional processes.
Yes, there are plenty of good games that haven't absolutely put themselves irredeemably in one camp or the other. Usually I don't talk a lot about many of them in discussions because A) I haven't played them, aside from 4e, and B) it can be a lot easier to illustrate a point about Story Game play techniques or whatever is the focus of the thread with a simple, elegant, unequivocal design like Dungeon World.
Well that certainly wasn't my intent!That phrase has a big history of dismissing people who are at least as interested in the game element of RPG (you know, that "G" there) as the roleplaying aspect. It comes across as anything but "good on them."