Introductions?

Sam Crow

Villager
Hi guys!

I'm brand new and wanted to say hi but don't see a specific introductions thread so I hope it's okay to post here.

I have been working on a combat system and was curious where I should post to talk about it and maybe getting some advice, testers, etc.

Here again, sorry if this is the wrong spot.

Thanks.
 

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DammitVictor

Trust the Fungus
Supporter
hi welcome

What game did you design this new combat system for? I'm asking because I'm curious, but it might also help someone give you better advice where to put it.
 


Sam Crow

Villager
There's no separate game design subforum here, so this is probably the right place. Unless it's for D&D.
Great thanks!

hi welcome

What game did you design this new combat system for? I'm asking because I'm curious, but it might also help someone give you better advice where to put it.
I guess it's not actually designed for any game at this point. Honestly it was inspired by total war years ago but it's just now bubbling up in my head for some reason and I'm beginning to write it down for the first time. I'm not even sure why to be honest. That said, the theme of it is really for realistic, detailed melee combat that I feel like can be resolved efficiently and smoothly. I understand there are come cool systems out there for this sort of thing (I've heard and read about Song of Swords for example) but this particular system has been kind of itching in my brain for a while. I have no idea if it's any good or not but I think it has the potential to be - best case scenario it allows highly graphic resolution of a given attack/defense in one single roll. I've been sort of playtesting it myself and it seems like it might have some potential.
 

Fenris-77

Small God of the Dozens
Supporter
You won't know until you try, right? Drop the rules and see what happens. You may have to sift through some dross to get to the useful critique, but hey, interwebs.
 


pemerton

Legend
the theme of it is really for realistic, detailed melee combat that I feel like can be resolved efficiently and smoothly. I understand there are come cool systems out there for this sort of thing (I've heard and read about Song of Swords for example) but this particular system has been kind of itching in my brain for a while. I have no idea if it's any good or not but I think it has the potential to be - best case scenario it allows highly graphic resolution of a given attack/defense in one single roll. I've been sort of playtesting it myself and it seems like it might have some potential.
I think to optimise the potential for useful feedback, when you present your system you might think about orienting it - at least in general terms - to other systems that go for the same sort of feel. That might depend a bit on which ones you're familiar with, but ones I think of - not all single roll! - are RM/HARP, RQ, Burning Wheel and The Riddle of Steel.

That way you can head of criticisms/comments to the effect that "there's nothing new under the sun" and try to hone in on what is distinctive and important about your system.
 

Sam Crow

Villager
I think to optimise the potential for useful feedback, when you present your system you might think about orienting it - at least in general terms - to other systems that go for the same sort of feel. That might depend a bit on which ones you're familiar with, but ones I think of - not all single roll! - are RM/HARP, RQ, Burning Wheel and The Riddle of Steel.

That way you can head of criticisms/comments to the effect that "there's nothing new under the sun" and try to hone in on what is distinctive and important about your system.
Good idea. I haven't played Riddle of Steel/Song of Swords/RM but I've spent a bit of time at least learning about their overall concepts so I should be able to speak in general (thought maybe not educated) terms about comparing/contrasting.
 



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