TwoSix
Everyone's literal second-favorite poster
I'm trying to think what are the 4-5 best subclasses for an all-Druid party.I'm not sure about best, but I would love to play in a party of all Druids.
I'm trying to think what are the 4-5 best subclasses for an all-Druid party.I'm not sure about best, but I would love to play in a party of all Druids.
If you're going to be playing in Tier 3 (as per OP), you'll need full casters or an accommodating DM. So the first cut, the Artificer, Barbarian, Fighter, Monk, Paladin, Ranger, and Rogue are out, and Warlock is iffy.
Sheer survival in early Tier 2 cuts against Sorcerers and Wizards on the front line.
So, Bard, Cleric, or Druid. At which point, it's a matter of taste.
The problem with artificer is that you will never get any spells past 4th level, and you have to wait till the final third of the campaign to even get those.
If you think five-minute-workday DMs are accommodating (and I agree), imagine what one would call the DM who lets the whole situation in a "Masters of the Realm"-level game pause long enough for the party to retreat all the way to a home base where there's fortunately an NPC caster to bring back the dead?It's the accommodating DM that enables the 5MWD because that doesn't follow storyline time frames.
All right. What's the feat or Battle Master maneuver or whatnot that counters "The enemy wizard cast a hemispheric wall of force to split the party, so his allies could defeat the party in detail" again? Or would only a "gotcha DM" include one 9th-level wizard (using his spells as if he really had a high Intelligence score) among the foes of a 13th-level party?I assure you I can play a group with 5 fighters allowing feats. ;-)
Warlocks are iffy for the single-class campaign because their narrow class spell list at high levels doesn't have the sort of broad utility that you find in the lists of other full casters. Resting a lot doesn't do anything to change the spell list.Warlock is only iffy if a person hasn't figured out short rests are easier to justify than long rests and don't suffer the once per 24hr stipulation.
IMO bladesingers are the most powerful class/subclass in the game and in my experience bladesingers go down less than any other class (despite their low hps). They can cast GFB and attack every single turn without being hasted and without using any sorcery points. I don't think sorcerers or for that matter any class other than a full martial is comparable in melee.Wizards generally crap at fighting and healing.
Sorcerer's can put up a better effort via divine souls, metamagic and races like Githyanki and Mountain Dwarf. Cast haste, attack with racial weapon. Round two cast gfb, quicken gfb.
And people say Caster VS Martial was fixed by 5e >.>There's a reason part of 5th edition's fix for full casters was reducing high-level spell slots; many high-level spells re-define the game. One of the OP criteria for the single-class party was capability, and there's just huge amounts of capability in the spells full casters get at Tier 3 that just can't be matched by anything else . . . except an accommodating DM handing out powerful magic items that duplicate the spells.
Yeah but you also play in games where an Arcane Trickster burning two feats (and investing in STR) to wear Heavy Armor is considered the best way to play a Rogue (which you claim doesn't have good damage), so I don't know if your experience can be reliably described as 'typical'.IMO bladesingers are the most powerful class/subclass in the game and in my experience bladesingers go down less than any other class (despite their low hps). They can cast GFB and attack every single turn without being hasted and without using any sorcery points. I don't think sorcerers or for that matter any class other than a full martial is comparable in melee.
No. Artificer is not underpowered.Getting to level 10 is the hard part. Class is underpowered until level 10 or so anyway.
No. Artificer is not underpowered.