Professor Murder
Hero
The challenge for me is when to just go with the stats. I have had plenty of players who are quite comfortable speaking in character and can be convincing as a player but their character's dump stat is charisma. I have also had players who are keen to play say a Bard or Sorcerer but find speaking up intimidating. In a tabletop rpg, all physical actions are abstract rolls of the dice, based typically on character stats. It doesnt matter how good the player is swinging a sword. But social ability that a player does or does not have weighs heavily on a social game. So you have to be mindful. Don't reward players with an an unearned character ability just because the player themselves has it. Same issue with smart players who play dumb characters yet figure everything out.