D&D 5E Sample adventure to test 5E in high level (15th) play. Any takers?

@Kobold Stew I think you still have the bardic inspiration left if you want to make the 2nd 1 a hit? Otherwise can always leave it for saves!
They're just such terrible rolls. Does using it for 9 points change things when they heal 10? I thought it wouldn't.

It's odd taking over someone else's character. It's like a suit that doesn't fit.
 

log in or register to remove this ad

They're just such terrible rolls. Does using it for 9 points change things when they heal 10? I thought it wouldn't.

It's odd taking over someone else's character. It's like a suit that doesn't fit.
And it's harder at high level, when you haven't had any adjustment into it!
 


"I can't produce any fire!" Alvin calls out in frustration, as a troll punches into the open wound in his belly.

He slashes with his scimitar at the creatures approaching him, attacking the one healthiest of the foul creatures first, until he falls, before moving on to the other.

The healthiest near you would be T3.

Attack: strike 1: 1d20+11=30. Damage = 1d6+8=14 magical slashing. Plus 1d8=3 radiant (first roll only; sorry)
strike 2: 1d20+11=16 (miss? If not, damage = 9 magical slashing).

Bonus: strike 3: 1d20+11= 23. Damage = 1d6+8=9 magical slashing.

All three hit, for 35 damage.

Move: 20' south, getting clear and risking AoOs.

Troll 3 (who you just attacked) lunges out at you as you move.

Attack roll: 19. Damage if it hits is 11 slashing.

Next up is the hidden Rogue.

@jayoungr
 


Attack Troll 3 with bow--looks like it should still be adjacent to the Fighter, since I didn't see anything about Asa moving?

Roll to hit: 3 17 + 10 = 27.
Weapon damage: 3 + 5 = 8
Sneak attack: 31
Total damage: 39.

Bonus action: Hide again. Roll 6 11 = 21.
 

Attack Troll 3 with bow--looks like it should still be adjacent to the Fighter, since I didn't see anything about Asa moving?

Roll to hit: 3 17 + 10 = 27.
Weapon damage: 3 + 5 = 8
Sneak attack: 31
Total damage: 39.

Bonus action: Hide again. Roll 6 11 = 21.

Troll 3? Ok, missed that.

You hit, and its still up.

Sorcerer next.

@Asisreo
 
Last edited:


I'll cast a 3rd-level scorching ray targeting T3 with first one, then all downed creatures then focus fire T3 until its down too until it too collapses.

Scorching Ray to-hit:
[5][15]+12=27
[13][13]+12=25
[6][2]+12=18
[3][2]+12=15

Damage for each ray:
[1]+[5]+5= 11 fire damage
[2]+[6]=8
[3]+[6]=9
[5]+[1]=6
 

I'll cast a 3rd-level scorching ray targeting T3 with first one, then all downed creatures then focus fire T3 until its down too until it too collapses.

Scorching Ray to-hit:
[5][15]+12=27
[13][13]+12=25
[6][2]+12=18
[3][2]+12=15

Damage for each ray:
[1]+[5]+5= 11 fire damage
[2]+[6]=8
[3]+[6]=9
[5]+[1]=6

Technically the downed Trolls are prone (and incapacitated and unconscious), so you have disadvantage (due to making an attack while not being within 5' of them) which cancels out the advantage of unconscious and invisibility.

However I reckon the disadvantage is due to 2D combat (its harder to shoot a prone target on a 2D field as they present a smaller target) so I'm happy to ignore that disadvantage in this case.

Of course if I was to do that , you should be at disadvantage for shooting standing ones, as they also present a smaller target to you from up where you are looking down on them...

That said, even if I applied the disadvantage, you'd hit anyway.

So that's T1, 2 and 3 all burnt to a crisp.

Bard. You're up.
 

Remove ads

Top