D&D 5E Can your Druids wear metal armor?

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One issue that has been discussed extensively on other threads is that the way it’s written in the book is oddly infringing on player agency, by telling them what their character will or won‘t do—and its literally the only place in the game that something like that is defined.

Now, I‘m not talking about character creation intent. I‘m not saying its fine for a player to say they are going to create a druid that wears metal armor regardless of how their group does things, anymore than it would be fine for someone to say they are going to create an Oath of Devotion paladin that enjoys killing and maiming innocent people. Regardless of whether it would be disruptive to play in general (probably) in most campaigns it would be well with the group social contract to tell that player that that doesn‘t fit a non-fallen Devotion paladin in their world and the player needs to create a character that fits. In like manner, if a taboo against wearing metal armor is inherent to druidic philosophy in your world, it would be well withing the social contract to make sure the player’s character is on board with the basic philosophy of their order. It would be fine if they had personal doubts about some of the philosophy (maybe the principles on which the armor taboo is based), but they’d need to be on board with the philosophy to have become a druid in the first place, just like you’d need to be basically on board with a paladin philosophy to become one in the first place.

That‘s not the issue of agency. The issue of agency comes during play. If the player of a paladin of Devotion character decides to have their character murder an innocent you might reasonably pause the game and talk about the ramifications. You might ask the player why they want to have their character do that, and let them know what sort of consequences there will be. It might derail the campaign, cause their subclass to change to Oathbreaker, or just add serious complications that the player might not want. If that sort of thing isn’t really appropriate in your campaign you might talk with them out of character about whether they want to just retire this one and play a different character that‘s a better fit. In like manner if a player of a druid character decides to have their character start wearing metal armor, you might talk about the ramifications. Maybe it will get them in big trouble with their order and they won’t get the instruction needed to gain more druid levels. Maybe they won’t be able to cast spells, wild shape, or use supernatural abilities while wearing it. If that sort of thing isn’t really appropriate in your campaign you might talk with them out of character about whether they want to just retire this one and play a different character that‘s a better fit.

Even in those cases, there is still player agency (just not the option to derail the campaign if that doesnt fit the social contract). The problem is if the player has his paladin say “I kill him”, and the DM says, “your character won’t do that”. I think that is outside of the intended player agency. Unless magical compulsion (or Fear/Horror mechanics) is involved, a player always decides how their character acts and thinks about things. The DM can talk about it, impose consequences, or if the player is just being a jerk kick him from the game. But it would be really, really weird for him to step in and tell the player what his character will and won’t do.

It’s the exact same situation with the metal armor. No matter how much I might be on board with a druidic philosophy, if for some vital mission I find myself in an unexpected situation where about the only good option is to hide in some plate armor (for instance), and I role-play through my character wincing and considering consequences, and finally grits his teeth and “I put on the armor”…and the DM says, “your character won’t do that”, I’m going to be rather taken aback. I mean seriously? I can’t choose what my character does now for some reason? You can bet I’d be having a serious discussion with the DM afterwards to try to understand their reasoning and whether this game is a good fit for me.

The armor section for the druid class is the only place in the rules that, as (poorly) written, might imply the DM is within their role to tell the player exactly that sort of thing. I think most players, whether new or old, have an understandable issue with it. If it was written more like the paladin oath sidebar, explaining that not wearing metal armor is part of the philosophy of druids and if a player breaks this taboo what the possible options are, there wouldn’t really be the issue of player agency.

So consequences, mechanical penalties, character creation discussions, or even pauses to discuss campaign ramifications and whether this character (or their player) is a good fit for the campaign are all fine. Straight up telling the player, that their character (not under any magical or similar compulsion) will not attempt the course of action they say they do just isn’t really going to fly for 99% of us.
 

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Radaceus

Adventurer
I can envision circumstantial reasons for them to wear metal armor, such as trying to sneak into a castle dressed as knights in full armor.
I think a druid would find that idea tedius or unappealing. Breaking their oath in such a way; for a ruse that they could so easily achieve within their own druidic powers of wildshape, or at higher levels, polymorph
 

tetrasodium

Legend
Supporter
Epic
This has happened before, and the answer is "(d) none of the above."

When the druid in our group found a suit of metal armor and picked it up, I described how touching the metal armor made the druid feel uncomfortable, as if she was holding the slick carcass of a rotting fish. And a few minutes later when the druid was putting the armor on, I described how it made her skin crawl, as if she were wearing something lifeless ungraved from the earth. And then I called a break.

Over the break we talked a bit about the rules and how they state that a druid will not wear metal armor. (It isn't a question of ability, it is a statement of fact: the rules say a druid will not wear it. It's not my call to make.) So the player and I talked about that for a bit, then came up with a way for the druid to wear better armor that wasn't made of metal. We returned from break, and play resumed. The druid described how creeped out she felt by being encased in such a filthy and disturbing material as she removed it piece by piece. Later, we went hunting giant scarab beetles to make a breastplate from.

It really wasn't a big deal. The metal is the problem, not the armor...so we found a workaround.
So in other words you threatened to invoke GM fiat/.. Waited a bit & restated the threat. Then stopped the game to yank the player aside & privately restate the threat? That is all but literally C with repeated implied threat of A or B. not "none of the above"
 

Plaguescarred

D&D Playtester for WoTC since 2012
While a druid can, he will not wear metal armor. Mechanically speaking, armor material have no bearing anyway so we can determine that any given armor is rather made from animal, minerals or plant.
 

Fanaelialae

Legend
I'd love to witness the scene of a Druid reprimended by treants for wearing metal armor, apologize and next time show up with a treant bark armor, because you know that's legit.
Well, the only thing they'd be likely to reprimand him for is impersonating a druid. Convincing them he's legit would arguably be even harder in treant bark armor...
 

S'mon

Legend
I have found the metal armor restrictions to be rather disruptive, we have largely ignored this at my tables. To start with what defines "metal armor"? Is studded leather metal? Almost all middle age shields are primarily wooden IRL, maybe some bucklers were metal, but no other metal shields existed. In the far east IRL there was wooden armor that would most approximate half-plate, breast plate or splint mail.

Also in terms of story or theme, if a Paladin can go against his oath and become an oathbreaker or an asimar become fallen, why can't a druid wear metal?

Just a stupid rule IMO and it does not seem to add much flavor IMO since he can swing a metal scimitar and seems to have no problem adventuring with the guy wearing chainmail. Also as a tree-hugger I would find it somewhat silly to say - "sure you can cut down that tree and make me some armor, but no metal"

What do you think?
No. They can put it on, but then they can't do Druid stuff.
 

Li Shenron

Legend
This has happened before, and the answer is "(d) none of the above."

When the druid in our group found a suit of metal armor and picked it up, I described how touching the metal armor made the druid feel uncomfortable, as if she was holding the slick carcass of a rotting fish. And a few minutes later when the druid was putting the armor on, I described how it made her skin crawl, as if she were wearing something lifeless ungraved from the earth. And then I called a break.

Over the break we talked a bit about the rules and how they state that a druid will not wear metal armor. (It isn't a question of ability, it is a statement of fact: the rules say a druid will not wear it. It's not my call to make.) So the player and I talked about that for a bit, then came up with a way for the druid to wear better armor that wasn't made of metal. We returned from break, and play resumed. The druid described how creeped out she felt by being encased in such a filthy and disturbing material as she removed it piece by piece. Later, we went hunting giant scarab beetles to make a breastplate from.

It really wasn't a big deal. The metal is the problem, not the armor...so we found a workaround.
So it means you didn't have to choose because the player agreed with your view... but what if the Druid had decided to wear it anyway?
 



Yaarel

He Mage
OP
I have found the metal armor restrictions to be rather disruptive, we have largely ignored this at my tables. To start with what defines "metal armor"? Is studded leather metal? Almost all middle age shields are primarily wooden IRL, maybe some bucklers were metal, but no other metal shields existed. In the far east IRL there was wooden armor that would most approximate half-plate, breast plate or splint mail.

Also in terms of story or theme, if a Paladin can go against his oath and become an oathbreaker or an asimar become fallen, why can't a druid wear metal?

Just a stupid rule IMO and it does not seem to add much flavor IMO since he can swing a metal scimitar and seems to have no problem adventuring with the guy wearing chainmail. Also as a tree-hugger I would find it somewhat silly to say - "sure you can cut down that tree and make me some armor, but no metal"

What do you think?

One of my favorite characters is a spear-wielding Druid in a 1e campaign. The campaign went underground into the Underdark and stayed there. All of the typical druidry themes − plants, woodlands, etcetera − were no longer meaningful. My character did "spell research" (a 1e thing) to invent new spells more suitable for the subterranean environment. My spells related to the earth element and funguses. A fun spell was "Slime", resembling Grease, but fungoid with other properties. The earth element inherently included spells that manipulated metals, including the metal of the spearhead. The Druid had been wielding metal spells for some levels, and our group decided he should probably be able to wear metal armor. He eventually gained a Drow adamantine chain armor, with a magical property that allowed a Druid to wear it.



For D&D 5e, yes, of course, a Druid can wear metal armor. So can a Wizard, and anyone else. The Druid needs to acquire the armor proficiency, but feat, race, and potentially culture background, can grant it. I feel it is a thematically appropriate for a Druid concept that is interested in metal to focus on the elemental aspect of the metal.



(By the way, the Viking round shield is mainly a buckler, where the metal boss at the center punches weapons out of the way, while the leather-bound wood around it is extremely thin, mainly to deflect arrows and other weapons diagonally.)
 
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