EzekielRaiden
Follower of the Way
Question: How do you keep the absolutely pure Warrior of Physicality relevant, in a game where you must be supernatural in order to do anything that even remotely deviates from "the laws of physics as they exist on real-world Earth"?One thing I feel D&D is missing or losing is the Warrior of Physicality.
Because that's the fundamental problem, and the fundamental reason why classes that don't do magic keep getting pushed into either "technique" or "spiritualism" or some other "it's not spells (except when it is...) but it is supernatural."
Yes, I grant that the Warrior of Physicality can be a fun trope. The problem is that the D&D system (a) has poorly supported that archetype since its very inception (remember that the 1e Fighter got the best saves against magic--it was supernatural, just in a "supernatural toughness/immunity" way, rather than a "supernatural powers" way), and (b) has repeatedly powered up the supernatural archetypes while repeatedly depowering the pure-physical archetypes. 4e even tried to reverse this trend a little, by letting the Fighter very much focus on pure raw strength (the Brawler Fighter was literally able to chokeslam dragons, it was awesome), and making Rangers one of the best damage-dealing classes in the whole edition with no Primal magic involved at all (until you got Essentials, anyway). Y'know what happened? Edition warriors near-constantly griped about it to no end, talking about how unrealistic and impossible it was, making utterly false claims like that fighters could emit lightning from their hindquarters or fart fireballs or whatever.
D&D has been leaving behind the Warrior of Physicality because the designers almost never make the effort to make it worthwhile, and even when they do, at the very least a vocal minority will beat the drums of edition war to show just how much they hate the Warrior of Physicality getting to contribute on the same level as the Wizard or Druid.