D&D 5E Can your Druids wear metal armor?

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It is fine for a first level character, but even a low level wizard as the ability to break up beyond that. And Druids have many incentives to be a frontliner. No fighter or Paladin is sitting at 16 AC by levels 5 thru 8 and thinking that they are in a good place with their AC.
Why are you comparing a full caster to fighter or paladin? And of course they can improve their AC via magic armour or bumping dex.


And yes, like I said, it can be homebrewed into magical items. Just like any item could give you +2 Initiative or advantage on swimming checks. But obviously not all magical items give you those properties out of the gate, and you need to homebrew the item to do so.
It's not homebrewing, it is directly in the DMG rules.

They are generally considered a bit stronger. And we are comparing druids to clerics because they are the most similiar. And while I have done extensive homebrewing on rangers and monks, this is an issue that not only annoys me on a conceptual level, but it is also incredibly easy to fix. Unlike the extensive reworkings needed for the other classes.
Perhaps we should nerf clerics instead? I never understood why they need to have the amount the armour they have. Paladin already fulfils the role of a plate-wearing holy warrior.

It isn't that strange of a hill. I'm not arguing physics or the existence of magic, I'm arguing internal logic of a belief system. I don't need physics for that.
Th logic is fine. The rule is not comprehensive tratise of entire druid belief system, it merely deals with a common and pertinent aspect of it.

And we've covered those... four classes? Five. And in all of those five cases except one, if the player takes a race or feat that grants medium armor proficiency, they can wear it. And the one that "can't" is the monk, who has abilities specifically designed for being unarmored.
Right. So those classes have harder time getting good AC, as they need to spend resources such as feats to achieve it. Just like druids need to spend resources such as magic items to achieve it. Seems fair to me.

Why do your aesthetics trump everyone elses?
Not just mine. The majority here seemed to agree with some form of metal restiction on druids, even though they don't like how the rule is implemented. And I would guess that is the prevailing opinion of the playerbase.

If you give it the stats of Hide Armor (12+dex [max 2]) then you would be nerfing it. Since a Giant Croc has an AC of 14 and a dex of -1, its caluculation is likely that of Half-Plate (15+Dex [max 2])
I really don't think you can extrapolate armour materials from monster stats like that. The monsters are designed to work as CR appropriate foes, not as reagents of crafting simulation.

Then I would fine with that compromise
(y)

Again, I don't find that arbitrary. Also, as I noted later, I had forgotten about the healing spells that wizards do have. Life Transference, dispel magic, remove curse, wish. Some wizards can raise the dead, and if they take a feat like Artificer Initiate (a few others if the DM allows the superior phrasing from the Tasha Feats to allow upcasting) they can get cure wounds.

So, actually, this "sacred cow" doesn't even exist in the game.
Certainly the cow is there. Wizards generalloy do not get healing spells. There might be some minor exceptions,but overall theme is there. Wizard is not the party healer. And yes, it is an arbitrary thing based on D&D history, and a reason why a lot of people like it.

So, we should just ignore that Dream Druids, Land Druids, Star Druids, and Wildfire druids all make sense to include metal armor? Just because you personally think that only one druid subclass should be allowed to, to maintain your preferred aesthetic?
I don't agree that those subclasses particularly require waiving the armour restriction.

Should we remove armor and shield proficiencies from Barbarians just because some people prefer using two-handed weapons and going without armor? It is an aesthetic choice, not something that we need to enforce with the rules.
No, becuae the class is actually built so that not wearing armour is still a valid choice and wearing some armour doesn't violate the themes of the class in the first place.

A theme that makes no sense, strains credibility and appears entirely kept just because people think that those who worship nature should be wild men dressed in animals skins with horns on their heads. Yeah, I'm perfectly fine with that being removed.
Ok. I like that theme and so do many others.

So, solution #2 works for you, great.
(y)

Which is like I said earlier, you are against it because you see it as powergaming. Everyone will abandon metal armor and choose to wear non-metal armor. You seem to think that no one is capable of doing anything except picking the mechanically superior choice, and therefore if you want themes, you need to enforce them mechanically. Which, is a problem, because that necessitates that you must enforce a single vision for themes, even if those themes are not what the players want or care about.

Which is part of what led to 3.5's class bloat. You wanted a wizard who specialized in summoning a stronger familiar? You had to make an entirely new class. What a ranger who used a two-handed axe? Entirely new class. And on and on.

As for why people bother making metal armors? Maybe they last longer and are easier to repair. Maybe it is because you don't have to go kill a dangerous monster to make them. We can easily figure that out.

That could be decent, but I just don't understand why you are so hyper-focused on trying to enforce a specific status-quo through mechanical power. It just seems so utterly pointless. Let people decide if they care about your themes or not. Stop trying to force people to submit to your vision of the proper theme for their class.

This is how good game design works, especially in a class based game. Classes are thematic archetypes and the rules need to support and encourage playing that archetype. If you're not gonna do that, then it is just better to get rid of the classes altogether.
 

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The rules do not tell that. But yes, perhaps they are. That certainly could be one fluff explanation for why the rule exists, albeit it is not the one Crawford offered. Also, do you think those other uses of 'will' are not rules? Do mind control spells actually not work?

Just a note on Charm and Frightened.

Frightened: "The creature can't willingly move closer to the source of its fear." (the willingly is included because it makes sense for a dragon to grab and pull a creature towards it. Other effects can move a character, they just can't move towards their fear, because they are frightened)

Charmed: "A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects."

So, on both cases, they don't say that they will not, they say that they cannot.
 

Passages like this stand out: "A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks."

As would is the past tense form of will, these passages are equally as prescriptive in terms of what any given character thinks or does.

Not true. I actually know a rogue character (well, Tabaxi rogue, wizard, fighter, something else) who was a slave to drow. And he specifically wanted to wear down a drow enemy with multiple strikes rather than a single blow that would end the fight quickly.

In fact, this text refers to a Rogue's sneak attack... and a rogue can choose not to sneak attack. If I am stabbing a creature with a rapier and I have an ally within 5 ft I am not forced to use Sneak Attack, I can choose not to do so.


Therefore, this text is not like the Druid text which explicitly forbids me from making a choice.
 

It's not homebrewing, it is directly in the DMG rules.
It's still homebrewing. The rules provide you a way to make the item for your personal game, but your item won't be in my game. It's your homebrewed item. Just like if I take all the rules in the DMG and make a world with 1 god, 7 hells and 1 plane of fluff bunnies, it's my homebrew campaign setting. That I used DMG rules to create it doesn't stop it from being my personal creation.
Perhaps we should nerf clerics instead? I never understood why they need to have the amount the armour they have. Paladin already fulfils the role of a plate-wearing holy warrior.
That's exactly why. The cleric is not a plate wearing holy warrior. The cleric is a plate wearing fighting priest. There's a difference. Just like there's a difference between a priest of a nature god(nature cleric) and a priest of nature itself(druid).
Not just mine. The majority here seemed to agree with some form of metal restiction on druids, even though they don't like how the rule is implemented. And I would guess that is the prevailing opinion of the playerbase.
I think so, but it appears that more are of the opinion that druids should be able to put on the metal armor and then abide by X penalty, which makes sense given the history of the druid class.
This is how good game design works, especially in a class based game. Classes are thematic archetypes and the rules need to support and encourage playing that archetype. If you're not gonna do that, then it is just better to get rid of the classes altogether.
I completely disagree. D&D is also a game about changing things, growing characters and character concepts, and more. Tweaking existing archetypes into something fresh and new is an exciting part of the game.
 

It's not policing food. I agree that doing so is harmful.

I said it doesn't make someone a worse person.

Words have meaning.

If someone said they were 6 feet tall and they were actually 5 feet tall, pointing that out is not saying that taller people are better. It's also not policing their height. It's just pointing out the meaning of words.
I was speaking to the part where you were saying someone is disqualified as a vegan due to what's on their plate. As I said, there are various reasons why someone may have to include an animal byproduct in their diet. That doesn't nullify their identity as someone doing the best they can to avoid exploiting animals for any purpose.

Health challenges are a standout example. Doctors prescribe foods and animal-derived food supplements. Every body is different and has special needs. You're not not a vegan because you consume an animal in this context.

Food insecurity is another issue entirely. We're all just one life event away from being in line at the soup kitchen. You're not not a vegan because you're unable to make your own food choices in this context.

I totally get you about the meaning of words, but we have to be very careful about people's plates. It can be a very, very difficult inner-dialogue when you have to choose between your own health and animal welfare, or your religion's dictates and your individual ethics, or grandma's turkey at what could be her last Thanksgiving, etc.

I think you may be able to sense that I've watched this argument dismantle people I care about. It's a massive commitment, even radical, and it's lonely if you're not living in a major metropolitan area. Trying to be perfect all the time can literally be deadly.

Agreed, though! This whole topic is off topic.
 

Again, policing food is inappropriate (also very harmful), so let's not.

You know, sometimes I wish I could see who you guys are talking to and other times I don't. Because trying to tell someone "You aren't a true vegan if you do X" is just the "True Scotsman" fallacy and is just petty.
 

You know, sometimes I wish I could see who you guys are talking to and other times I don't. Because trying to tell someone "You aren't a true vegan if you do X" is just the "True Scotsman" fallacy and is just petty.
You can if you view the forum on the Tapatalk app instead of the browser.
 

The character obviously can’t but the player can, that’s the point.
Depends on the game. For example in many games phobias can be mechanical flaws you take to gain more points in chracter creation to use for something else. So you can't just decide to not have it any more. You choose to have it in chracter creation just like you choose to be druid in D&D. And I don't think this violated player agency.

True, though starting with a supernatural compulsion is something you’d need to work out with the DM before the start of play anyway.
Sure. But it could be a thing. Who knows, perhaps the druid ban on metal armour is dies a supernatural curse or geas that is placed on every initiate that joins the order!

Yes, but if the player wants to change their character concept, they should have that option.
But in D&D there are no rules for changing character class, and the concept is intrinsically tied to the class. So this is not an issue with just this one thing.

You’d have to work that out between the player and the DM, since it isn’t covered by the rules. Which in my interpretation is also how the druid armor restriction works. But if you treat it as a rule, that’s a different story. What happens is coveted by the rules. Specifically, it doesn’t happen, because the rules say your character won’t do that. That’s precisely my problem with the druid armor restriction as a rule.
It doesn't happen whilst the character remains a druid. Can character stop being a druid? In fiction that certainly sounds possible. How to handle it in the game? The same way than you handle the wizard that becomes a farmer I suppose. There are no rules for it. 🤷

Batman is not a character being played by players in an RPG, so this is not creating an issue of player agency.
Batman is written by real people who agreed to write a superhero comic and D&D characters are played by real people who agreed to play a game about characters based on D&D archetypes adventuring together.

Unless you treat the druid armor restriction as a rule, in which case there is one (and only one) rule for them not doing so, and it’s that they just “won’t,” which takes that choice out of the player’s control.
You can choose to stop playing a druid, just like you can choose to stop playing a wizard.
 

There is no difference based on material. A wooden shield functions identically to a metal one. Chain wrought from the hide of a Bullete is going to require exactly the same proficiency as chain wrought from steel.

Druids have proficiency in all medium metal armors and metal shields simply by virtue of having proficiency in medium armor and shields. There's nothing in the Sage Advice and only the erroneous page 45 to say otherwise. The full proficiency rules state very clearly that they have proficiency with medium armors and shields with no set restrictions. The only restriction they have is one set by druids in the fiction that says that druids choose not to wear metal armor.
Where does it say that page 45 is wrong? It got errata'ed out?
 

I was speaking to the part where you were saying someone is disqualified as a vegan due to what's on their plate. As I said, there are various reasons why someone may have to include an animal byproduct in their diet. That doesn't nullify their identity as someone doing the best they can to avoid exploiting animals for any purpose.

Health challenges are a standout example. Doctors prescribe foods and animal-derived food supplements. Every body is different and has special needs. You're not not a vegan because you consume an animal in this context.

Food insecurity is another issue entirely. We're all just one life event away from being in line at the soup kitchen. You're not not a vegan because you're unable to make your own food choices in this context.

I totally get you about the meaning of words, but we have to be very careful about people's plates. It can be a very, very difficult inner-dialogue when you have to choose between your own health and animal welfare, or your religion's dictates and your individual ethics, or grandma's turkey at what could be her last Thanksgiving, etc.

I think you may be able to sense that I've watched this argument dismantle people I care about. It's a massive commitment, even radical, and it's lonely if you're not living in a major metropolitan area. Trying to be perfect all the time can literally be deadly.

Agreed, though! This whole topic is off topic.

I get that. Not everyone can be vegan again people are not lesser because of it.

For example, I think championing human rights is a noble thing as well but we all have our own limitations to how much we can contribute.

I've been vegan for 17 years. If I tried to eat meat I would vomit.

I don't know a single vegan who would consider a meat eater to be vegan. You are the first person I've come across making this argument (except for the rules lawyer arguments in this thread).

Not one of me vegan friends would think someone was lesser for eating meat though.

I feel like you are putting that meaning into the word.

When I go out for dinner and I say I'm vegan I mean it and it is important for that word to mean that I will not eat meat. Full stop.
 

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