Chaosmancer
Legend
I read it, it just didn't make much sense. More incentive to be frontlines than who? Rogues? Most characters who go into melee do not have AC of fighters and paladins. And of course as shapeshifting full casters druids have a lot of options to do stuff at range or move where they need to be.
No, most people who go into Melee do have the AC of Fighters and Paladins. Rogues and Monks are the exceptions (rogues also are variable, they have just as much incentive to be archers in the back line)
And, look at some of the Unique Druidic cantrips. Shillelagh is melee. Primal Savagery is melee. Produce Flame is ranged 30 ft. Thorn Whip is 30 ft and pulls an enemy towards you. Combine that with the shield prof, and it is very likely that a druid is tempted to go into short range and melee. Even looking at 1st and 2nd level spells, most of them are fairly close and very few are direct damage.
Also, you mention them being shapeshifters, but again, unless you are a Moon Druid, you are really never using Wildshape in combat. I've been playing a Dream Druid for a few years now, it only came up in combat once, where we were ambushed while I was tracking as a panther. Otherwise, I've never been wildshaped in combat. I'm simply far more effective as myself, and save Wildshape for utility. I also am constantly on the frontlines with the Barbarian.
Whose non-magical AC they need to match? Why they don't have any magic items?
Fighter, Paladin, Barbarian, bladesinger wizard, hexblade warlock, cleric, ranger you know, other frontline characters. Didn't we just talk about that?
And sure, they could have magical items, but not only are those optional and kind of the Domain of the DM, but I shouldn't need to get a magical set of wyvern bone armor just to be equal to the cleric or the ranger or the hexblade or the barbarian who went to town and bought a set of half-plate from the local blacksmith shop. Especially since when that character (whomever they are) gets magical armor, it is going to spike them back up, or give them a bunch of cool abilities... while mine just brought me up to par.
No it's not! Homebrewing is making your own stuff, not assigning traits from an existing chart to existing items. Also what's wrong with dragonscale? I'd imagine there would be plenty of options to get materials for it in Dungeons & Dragons!
Dragonscale kind of sucks. To the point that I had a character get a set of Green Dragonscale mail, and I asked the DM if I could get it empowered when we ran across a magical forge, because my paladin would never wear it.
First off, it is scale mail that requires attunement. Now, it is +1, so it is essentially a set of half-plate in terms of AC. So, if you are just looking at the raw AC numbers you could have half-plate or attune to a set of Dragonscale, same difference. What effects does it have? Well, you can magically detect the presence of dragons as an action... which is fairly useless. If there is a dragon within 30 miles of you that you are trying to track down, the DM wants you to find that dragon eventually. You also get advantage on saving throws against dragon fear and dragon breath... which is okay... as long as you are fighting dragons. But if you aren't fighting a dragon, those abilities are pointless. IF the DM makes a single dragon encounter for you to be in, and that's where you get the scales, then this literally never comes up. The final ability is resistance to the elemental damage associated with the dragon. This is the only useful ability of this armor, that applies outside of fighting dragons.
You know what else has this ability?
Armor of Resistance, which also requires attunement, but can be any type of armor. Also, many types of armor include resistance to things like poison or fire anyways.
So, yeah, unless you are in a campaign where you plan on fighting a lot of dragons, Dragon Scale isn't a good choice, unless you are literally given no other options like Half plate or you are able to get a set that has the appropriate elemental resistance (and at that point, it is no different than half-plate of resistance)
Honestly, for how cool dragonscale should be, it is a constant disappointment.
It's not a nerf, it's what the rules say. What you want is a buff.
You were talking about making it so clerics can no longer wear medium or heavy armor. That is a nerf.
And what I want isn't a real buff, because if a druid begs and jumps through enough hoops, they can get that basic armor that everyone else bought in the shop, just with a different paint job.
The rule still doesn't represent the whole of the druidic beliefs, it merely deals with the mechanically pertinent part.
Which makes it better because they only forced us to comply with the part that has mechanics? Why not treat druids the same way they treat paladins, clerics, monks and everyone else. Let the player decide what religious beliefs they have.
Druids have barkskin, so they can get at least 16 if they need to. That being said, barkskin should be better. It is an iconic spell, so it disappointing that there usually is no reason to use it all as AC 16 is not super hard to get anyway. If druids truly need more defence, then buffing barkskin is where I would look. Not copying clerics, but doing things in uniquely druidic way.
I did buff barkskin, but requiring a 2nd level spell to be able to do something you are encouraged to do from level 1 seems like a poor strategy. Note all the wizard and sorcerer spells I've been talking about are level 1 spells, far cheaper.
Ultimately some things are central to the archetype. And keeping druid and cleric district is important, and yes, wearing different kind of armours is part of that. Making them even more similar to each other ultimately diminishes the reason fort having druid in the first place. Just make a cleric who can wildshape as a channel divinity.
I disagree. Firstly that this somehow closes the gap and secondly that making druids into clerics solves anything. I would advocate for the removal of the Nature cleric, because that overlaps in terms of making there be nature gods, which I also think are a bad idea.
But ultimately, I'm willing to give a people a choice in that matter. You are generally not willing to give druids a choice in the matter of their religious beliefs about armor. Unless we just make them non-proficient, which is a minor debuff on your end since they couldn't use that armor anyways.