Let's take a moment to see what the differences in what you get out of suceeding combat Vs Exploration, I find this very telling:
Combat you get:
Not dead
Treasure
XP
Possible ending to current adventure/campaign
Exploration you get:
Not dead
Make it to destination
In defence of the players most of the spells/abilities they have access to that deal with the exploration pillar have been skip buttons instead of being interactive in nature.In my experience it’s almost the reverse of that. If the DM says they’re going to make exploration important, the players pick all the skip buttons. If the DM doesn’t make it clear exploration is important the players don’t bother wasting resources assuming the DM will simply skip exploration. When exploration comes up, the players complain...then pick all the skip buttons they can.
Players don’t want to bother tracking food and water, so they take the skip buttons. Players don’t want to bother tracking torches or light sources so they take the skip buttons. Gods forbid you as the DM remind them how darkvision actually works (disadvantage on Perception checks in total darkness). Then they complain some more and pull out the skip buttons for that, too. There’s not really anything in the exploration pillar that doesn’t have a skip button. It’s really too bad.
"Magic items are ... discovered in long-lost vaults." DMG 135Let's take a moment to see what the differences in what you get out of suceeding combat Vs Exploration, I find this very telling:
Combat you get:
Not dead
Treasure
"You decide whether to award experience to characters outside of combat. If the adventurers ... successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward." DMG 261
There are wilderness goals outlined for location-based adventures. DMG 73Possible ending to current adventure/campaign
The wilderness goals table also outlines the removal of threats as possible goals for a location-based adventure. DMG 73That particular threat removed
"Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole... ." DMG 71Exploration you get:
Not dead
Make it to destination
Threat still there