Kulan: Knightfall's Heroes of Carnell Game [IC]


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"You don't understand," Eutharic says quietly so only Caerth can hear him. The tiny quasit flies to land on top of Galzadar's head and motions for the druid to lower his voice. "And try be so loud." It glances towards Tarrak and other cultists. "If they figure out that I'm helping you, they will try to kill me, and maybe even my master." It sighs and shakes his head. "Yes, saving his soul is possible but it won't be simple. It will take a ritual to undo the curse placed on him by the demon lord."

"Eutharic, you must stop..." Galzadar begin to say but the quasit wraps his tiny hands and wings around the elf wizard's face to try to silence him.

Caerth can see the wizard's face is placid but there are tears in his eyes.

"And as long as Tarrak is nearby, Galzadar won't stop fighting you and your allies." It pauses. "He can't. It's like being dominated by magic, but it isn't exactly like a spell. It's a curse. Trying to dispel the domination will only suppress it for a short time. That is part of the ritual, but the rest of the sequence has be performed within one of your solar days."

"I will not yield," Galzadar mumbles despite the quasit trying to silence him. His eyes glaze over and his voice becomes monotone. "My will belongs to Lord Tarrak. My soul belongs to Malotoch. You will be punished for your disloyalty, Eutharic." Then his mind seems to snap back to reason. He looks at Caerth. "If you let go, I will kill you," there is menace in his eyes and voice. "I am a servant of Malotoch."

Eutharic grabs a handful of elf wizard's long hair and stuffs it in its masters mouth like a gag. "Try not to take what he's saying personally. The curse warped his soul as well as mind and Tarrak has done horrible things to him. I believe he is still what you mortals would call 'good inside', but as long as he is cursed, he will act this way. He can't be any other way. Even if the domination is suppressed, his soul will remain tied to evil without the rest of the ritual."


Eutharic's head snaps around to look at Quinn. It lets out a gasp of disbelief and shakes its head. "Are all mortals so dense! Why would that one shout that out loud for the enemy to hear if he knows what happened to Galzadar!"

The quasit looks towards the cultists. "Red Abyss!" It curses. "Now they're going to know something is up. There going to kill us, I just know it."

Galzadar manages to spit his hair out of his mouth. He tries to shake the quasit off his head and Caerth can see a strange reddish glow beginning to fill his eyes. "Oh no... not again."

Seeing Galzadar falling away from him, terror taking hold of the elf, Caerth lets go him and the wizard drops to the floor. With a quick glance in the direction of what he now recognizes as an undead mummy, the half-orc decides to send the flaming magic ball to his side down the cliff and towards the creature. It does not even move to avoid it, and the fire starts catching on the mummy’s wrappings.

Screech looks at the mummy too, but unlike the druid the owl freaks out. With a terrified screech it drops from the air, and Caerth catches his friend with one hand while already casting a spell with the fingers of his other hand.

He shouts a word in Druidic and a rush of energy fills his allies surrounding Tarrak.

OOC: Opposed grapple check to deal unarmed damage:
opposed grapple check and eventual damage: 1D20+6+4 = [13]+6+4 = 23
1D3 = [2] = 2


Dex check to catch Screech:
Dex: 1D20+3 = [16]+3 = 19
(success)

Casting mass snake’s swiftness, centered around Tarrak so that Quinn and Maur get an immediate attack. [emoji2]
It’s a 20 foot radius, so I had to choose between those surrounding Tarrak, those against the mummy, and Phar. I chose Tarrak. I think the prone Gala also gets an attack.

Current stats:
Non-wildshaped stats:

AC 19
HP 58/58
Fort 12, Ref 9, Will 12
Speed 20 (medium armor)
Base attack: +6/+1
Melee attack: +13/+8 spear +1 (twohanded, damage 1d8+8, crit x3)
Melee attack: +13/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)
Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)
Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage

Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic
Level 1 (5): cure light wounds, entangle, magic fang, obscuring mist, speak with animals
Level 2 (5): flaming sphere, lesser restoration, mass snake’s swiftness, master air, summon swarm
Level 3 (4): giant’s wrath, snare, remove disease, spirit jaws
Level 4 (2): spike stones, ice storm
Level 5 (1): baleful polymorph

Wild Shapes 2/3
Paralyzed for 3 rounds

HP: 31/32
AC 24
Fort 8, Ref 12, Will 7
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack)
Special attacks: Flyby Attack, multiattack
Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack
Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)
Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack
Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel
 
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The elf wizard topples to the hard floor of the cave ledge and does not move. The fear of the mummy makes Galzadar paralyzed and unable to fight back against Caerth. At the same time, Caerth commands the flaming sphere to rise over his head and go over the ledge. the sphere falls to the cave floor and then weaves through the battle to strike at the mummy. The undead creature groans and tries to avoid the flames but it is singed by the spell.

OOC:
@JustinCase: I'm assuming you move the flaming sphere. But, did you roll a Will save (DC 16) vs. the Despair yet? Caerth gets a +2 circumstance bonus for being in a elevated area that shelters him, somewhat, from the mummy, but he still has to look towards the mummy to direct the flaming sphere. So, he doesn't get another +2 bonus for averting his eyes.

Mummy - Reflex save vs. Flaming Sphere: 1D20+2 = [6]+2 = 8 (failed)
I don't even need to know the DC to know that hits. The mummy isn't going to last long vs. the sphere and the fire elemental. Heh. ;)

Of course, if Caerth doesn't make his save, then he is also paralyzed with fear. He can take mental actions, so he'd still be able to direct the sphere towards the mummy... I'm assuming. If he fails, he is paralyzed with fear for 3 rounds.

You need to roll a save for Screech too. Since the owl is circling above, he doesn't get the +2 circumstance bonus.
 
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The bleak eagle squawks in pain. It knows it is outmatched and it tries to fly away from the celestial giant eagle. The celestial creature lashes out at the bleak eagle as it flaps its wings to take off.

The skeleton lashes out at Angus again. It will remain relentless in its attacks towards the centaur until it is destroyed. It tries to rake the centaur with its claws and bite with its beak, but its attacks cannot bypass Angus's shield.

The Confessor of Malotoch watches as the flaming sphere burns the mummy and the fire elemental beings to take shape. He considers tossing away the wand in his other hand and throwing his javelin at Phar, but he knows he's unlikely to hurt the wizard from so far away. He activates the wand and taps Phre with it.

"Go, deal with that druid as Lord Tarrak demands," he says to her. "I don't need this any more." He tosses the wand into the soupy depression and moves across the slope. He frees his javelin from his back and glares at the halfling Gala of Inanna. "I'm coming for you little one!"

She stares at him in horror, but she prepares to defend herself.

OOC:
Owlbear Skeleton - Full Attack vs. Angus: 1D20+6 = [16]+6 = 22
1D20+6 = [9]+6 = 15
1D20+1 = [12]+1 = 13

Crisenth uses the wand on Phre (standard action), tosses it away (free action), and moves while drawing his javelin (move action).

Elle is fighting defensively this round and using full defense next round.
 
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OOC:
Attack and damage: 1D20+7 = [20]+7 = 27
1D6+4 = [4]+4 = 8

crit threat check: 1D20+7 = [8]+7 = 15
1D6+4 = [2]+4 = 6
Oh well, should at least be a hit.
slam attack with regular and fire damage: 1D20+5 = [3]+5 = 8
1D4 = [4] = 4
1D4 = [1] = 1


With the Bleak Eagle in full retreat Phar directs the Celestial Eagle to attack Phre. The summoned bird swoops in and her claws find the Ghast's undead flesh.

Meanwhile the little elemental strikes out at the Mummy's flank, but its feeble attack fails.

Phar quickly casts one of his simplest spells in hopes of making it easier for his allies to see their foes.

OOC: Light cantrip near the center of the battlefield.
 

I, Quinn:

"You will pay for that act of wanton cruelty, ghoul." his voice is cold and measured as he speaks.
crit threat: 15-20
Attack +14/+9/+14 [snake's swiftness] [2 handed power attack -3/+6] +11/+6/+11
ScottDeWar,Jr: D20 + 11 → 27(16 + 11)
This is a threat, but unless there is a +1 I am missing it is still a miss
We are flanking, it is a hit, just not a confirmed crit
ScottDeWar,Jr: crit confirm
ScottDeWar,Jr rolls 1d20+11 = 11 + 11 22

ScottDeWar,Jr: D20 + 6 → 16(10 + 6) miss

ScottDeWar,Jr: D20 + 11 → 24(13 + 11)
Attacks: 29 [24]/18/26
Damage1d6+5+6+1d6 [fire]
ScottDeWar,Jr: D6 + 5 + 6 + D6 → 19(4 + 5 + 6 + 4)
Sash: round 5 fiery weapon, DMG pg 224 [Dandwiki: A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.]
 
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