Rolled Stats before bonuses:
S10
D16 (18 after race)
C11
I14
W11
Ch12 (13 after race)
Thinking of Drow elf Wizard (bladesinger) with a sorcerer (Divine sould) dip. I will go one level in each class then to level 6 in wizard, then to level 4 in sorcerer. Get the metamagic initiate feat at wizard 4 with twin spell and quicken spell.
Mostly I want sorcerer for the extra cantrips, the extra spells and at higher levels the extra sorcery points. Having the sorcerer levels gives me 3 more spells prepared essentially (which is important with a low intelligence wizard) and 4 when he goes to level 2.
Drow starts me with the perfect weapons and good ability bonuses for this build. This will be mostly a melee/ritual character.
I want the initial sorcerer spells to be Protection from Good and Evil, Shield and probably healing word. Also guidance, Booming Blade, mending and sacred flame (I have been told having a way to do radiant damage will be important)
Wizard gets Green Flame Blade, Chill touch and Sapping Sting to start, with catapult, Mage Armor and sleep as prepared spells and the rest rituals. At higher levels this character will get invisibility, shadow blade, mirror image, blur, haste, fly and whatever he finds on scrolls.
Having the sorcery points will help with a bladesinger using quicken spell, that way when the defenses (PGE, Blur, mirror image) go down he can recast them as a bonus action and still get in his attack and cantrip.
My main question is what class to start at in 1st level. The only real difference is save proficiencies - constitution and charisma vs wisdom and intelligence.
S10
D16 (18 after race)
C11
I14
W11
Ch12 (13 after race)
Thinking of Drow elf Wizard (bladesinger) with a sorcerer (Divine sould) dip. I will go one level in each class then to level 6 in wizard, then to level 4 in sorcerer. Get the metamagic initiate feat at wizard 4 with twin spell and quicken spell.
Mostly I want sorcerer for the extra cantrips, the extra spells and at higher levels the extra sorcery points. Having the sorcerer levels gives me 3 more spells prepared essentially (which is important with a low intelligence wizard) and 4 when he goes to level 2.
Drow starts me with the perfect weapons and good ability bonuses for this build. This will be mostly a melee/ritual character.
I want the initial sorcerer spells to be Protection from Good and Evil, Shield and probably healing word. Also guidance, Booming Blade, mending and sacred flame (I have been told having a way to do radiant damage will be important)
Wizard gets Green Flame Blade, Chill touch and Sapping Sting to start, with catapult, Mage Armor and sleep as prepared spells and the rest rituals. At higher levels this character will get invisibility, shadow blade, mirror image, blur, haste, fly and whatever he finds on scrolls.
Having the sorcery points will help with a bladesinger using quicken spell, that way when the defenses (PGE, Blur, mirror image) go down he can recast them as a bonus action and still get in his attack and cantrip.
My main question is what class to start at in 1st level. The only real difference is save proficiencies - constitution and charisma vs wisdom and intelligence.